(1 ratings)
Abelhawk presents
March of the Stormwarden
Created by Abelhawk
Map Info:
This scenario follows the adventure of the Stormwarden, an ancient protector of the Wildlands of Ashenvale. Summoned by Moonsister Thilera, you must use the powers of the storm to defeat monsters, regain the confidence of the Elder Gods, and defeat whatever the source of this darkness is.
Features:
- A brand new hero type with new hero abilities
- An extended inventory system (activated once you get 6 items)
- New enemies, including Burning Treants and Unstable Ghouls
- Easter eggs
- Two unique boss battles
Some else stuff about map:
This map is unfinished as of its submission to the Mini Mapping Contest #16 it was made for. Hence, it ends abruptly after the first two bosses are defeated and the player attempts to exit the town through the new gates. There may also be other bugs, as thorough playtesting has not been undertaken yet. These will be fixed within the next month of March 2020.
Change Log:
Fixed:
- A bunch of bugs
- The death system
- Some broken cinematics
- Too thick of fog
- Rebalanced Stormwarden's abilities, item costs, cooldowns, everything
- Fixed quest requirements and text and everything
Removed:
Fixed:
- Items that were set out for debugging purposes
- The opening cinematic now has proper timing and fade filters
- Quest messages no longer have incorrect "|n" tags
Credits:
Models:
Music:
[/hidden]
- "Array of Flowers" from Spore
Author's notes:
Please let me know in the comments below if you find any problems with the map!
Known Bugs:
- I think with the latest patch the Dryad Pouch quest might be off
- Embricar boss battle is janky
- Act III is still unfinished
- The flute only works once and I can't figure out why
I always make a sport out of trying to kill friendliesGuess you shouldn't have been a jerk to the citizens of Shadowleaf![]()
Sure, I will give it another go.ry playing again without doing that and see if you can die elsewhere and it works.
I'm actually looking through your triggers to try and see if I locate it. From what I see the "Defence" trigger doesn't deactivate any respawn critical booleans, so the problem lies elsewhere.I'm guessing I checked a boolean at some point in the aggro trigger and it may have broken the death system.
You should wait until the contest has been concluded.I should be able to work on this map again starting this Saturday.
I'm just used to QWERTY hotkeys, so it felt weird to me. Someone else might find it better suited to them though. Just a matter of preference.You don't like ZXCV?I like those because they're the bottom row of the keyboard to match the bottom row of the icons on his UI. I guess that is more traditional though.
Yeah, I won't upload updates until then.You should wait until the contest has been concluded.
Aaah I didn't know that. I'll keep it in mind.Also, I know I forgot to/ran out of time to make this clear, but if you press the Escape key it'll relock / unlock the camera to your character.
Hmm, didn't notice.Doesn't it also slow down enemies in the radius or something? (Can't remember off the top of my head)
Can't tell since the quest wasn't finished yet. But the quest message didn't say update.hat is good to know. I hate when I make mistakes like that. You're sure it gave you the quest and didn't just update the objective?
Definitely.Though maybe it'd be good to make it regenerate more slowly in actual combat.
No, it's good. Spices things up. Just take your time to make it good.I probably shouldn't have been so ambitious with some elements in the game.