Poot, if you've played Starcraft with 3 other real players (especially with friends), you must know that noone dares to attack anyone. Everyone concentrates on the defence for the first time, and if you have three of your friends as enemies, you just can't choose which to attack. And if you attack one, the other two won't join the fight, because they dunno whose side to be on. So, if you beat an enemy, and capture its worker, there are still 2 more to fight, and you still can't decide which to attack, and have enough time to build up a whole new race. But yeah, that takes more than 2 hours usually, and in the end you'll become extremely bored of the game.
I've played 1v1, 1v1v1, 1v1v1v1, 2v2, 3v3, 4v4, and 2v2v2v2 commonly.
1v1 is obviously very offensive.
2v2, 3v3, and 4v4 are usually
more offensive, as you try to quickly take out one or two of them with a joint rush.
1v1v1 are generally slightly less offensive than 1v1, as you are wary about being hit from behind. You usually hit slightly harder and later, but not much.
1v1v1v1 are much like 1v1, because since there are four people you're less scared of a third hitting you from behind (They have other things to do).
2v2v2v2 are the most offensive at all, since your team needs to hold the minerals from three other teams, which means keeping them busy at their bases, not yours.
but if you had to kill one of your 3 best friends, who would you choose?
The weakest one, or all of them at once, depending on how they are (Triple lurker rush FTW!). Kindness has its place outside of strategy games, not inside them.
If you hesitate to kick their ass, and they don't hesitate to kick yours, they win.
Though, I must agree that Dark Archons' mind control is more worth it really late game when your Protoss race has already maximized (or near maximized) its upgrades and has near finished its techtree - only then would it be worth it to start a new race...
By that point, the game should really be over.
Dark Archons are not particularly good because of Mind Control (Feedback and Maelstrom tend to be much more useful), but it's nice when you can grab a Battlecruiser and fire off a Yamato Cannon, for example.
What I'm trying to point out is NOT that it's the ultimate strategy against anyone, I'm trying to say that IF YOU SUCSEED in developing that defence, it works very well.
Against good players, you have a 0% chance, plus or minus 0%, of pulling it off, though.
1) Are they just beefed up High Templar-Archons?
2) Who here thinks that "reinstitution of Dark Templars into Protoss society" is just a cover-up to fix the game and not have one player running around with all three races? I do.
- Yes, exactly, they're epic win, sort of like the old Archon, but now even more awesome (They can pulverize enemy casters from a distance, assuming Feedback has not changed from StarCraft).
- I don't, since the strategy is rather undesirable, and Possession/Charm sprung up in Wc3 anyways, showing they don't seem to have much of a problem with it. It's more likely that they just wanted to do something new with the Archon.