• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

3.32 Buglist

Status
Not open for further replies.
Level 6
Joined
Jan 19, 2005
Messages
234
I played this Version only one time, but I saw a big Bug (for me)

Tech Priest of the Imperial Guards actually gots an aura, that the towers do more damage and attack faster... but it doesn't work :( too bad for Imperial-Players ;)
 
Black Knight";p="403 said:
I played this Version only one time, but I saw a big Bug (for me)

Tech Priest of the Imperial Guards actually gots an aura, that the towers do more damage and attack faster... but it doesn't work :( too bad for Imperial-Players ;)
well...the aura is usuable for technical units anyway...but u r right: it does not work for some reason

btw: why wont the chaos marine skills of nurgle and tzeentch work? u should fix that
 
Status
Not open for further replies.
Back
Top