1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  3. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

2P Campaign: NightElf 04

Submitted by Gismo359, McQvaBlood, TheSpoon
This bundle is marked as approved. It works and satisfies the submission rules.

2P Night Elf Campaign : Eternity's End

Chapter 4: The Druids Arise

Two days later, deep in the Winterspring Valley...

Version: 1.8
Extra Score: Number of mines entangled

Map Info

[r]
This is a continuation of TheSpoon's 2 Player Reign of Chaos Campaigns.
There you can also find the expansion campaigns developed by McQvaBlood.

It is an attempt to recreate the experience of the Warcraft 3 campaigns
by allowing you to play with a friend, using save/load codes
to load data between chapters..

[r]

Screenshots

[r]
Click to reveal
[​IMG]
Click to reveal

[​IMG]
Click to reveal
[​IMG]
[r]

Insane Mode

[r]

Stronger enemies waves.
Stronger creeps.


[r]

Changelog

[r]
Changelog


  1. Version 1.0

    1. Uploaded.

  2. Version 1.1

    1. Added the timer for the score which I *cough* forgot to add *cough*.

  3. Version 1.2

    1. Quests now contribute to score and are also showed in the endgame text (both were bugs).

  4. Version 1.3

    1. Fixed the 'Cursed Glade' quest in insane mode.

  5. Version 1.4

    1. Fixed the trolls' item drops in insane mode.
    2. Fixed the furbolg warlord's drop in insane mode.
    3. Fixed the starting cinematic.

  6. Version 1.5

    1. Fixed a code saving issue.

  7. Version 1.6

    1. The human castle (in insane mode) has defensiev towers that protect it untill they are destroyed.

  8. Version 1.7

    1. Fixed a bug regarding the human castle.
    2. Improved AI (Insane mode, mainly).
    3. Increased difficulty (Insane mode, mainly).

  9. Version 1.8

    1. Stronger corrupted ancients in Insane Mode.
    2. Fixed some types and colors.
    3. Fixed normal mode corrupted ancients.


[r]

Credits

[r]
Special Thanks:
  1. TheSpoon for starting the project.
  2. Blizzard for making Warcarft 3 and the campaigns.
  3. The Hive, the Helper, Wc3c (and other), for providing excellent resources and tutorials.

[r]

Also thanks to:

[r]

Keywords:
two player campaign, night elf chapter 4, the druids arise
Contents

2P Campaign: NightElf 04 (Map)

Reviews
Moderator
23:36, 3rd Apr 2015 StoPCampinGn00b: A fully functioning 2P campaign map that follows the rules. Approved.
  1. 23:36, 3rd Apr 2015
    StoPCampinGn00b: A fully functioning 2P campaign map that follows the rules. Approved.
     
  2. Gismo359

    Gismo359

    Joined:
    Jul 14, 2011
    Messages:
    780
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    Latest Changelog
    Version 1.8:

    1. Stronger corrupted ancients in Insane Mode.
    2. Fixed some types and colors.
    3. Fixed normal mode corrupted ancients.

    E: fixed the keywords
     
    Last edited: Dec 27, 2015
  3. Dalvanara

    Dalvanara

    Joined:
    Dec 20, 2008
    Messages:
    17
    Resources:
    0
    Resources:
    0
    Keep up the good work man!
     
  4. my_pancreas

    my_pancreas

    Joined:
    Nov 10, 2014
    Messages:
    13
    Resources:
    0
    Resources:
    0
    So far the chapters has been well done. Only common bug is that there is no stats record on the objetivs you make (says u have done 0 of everything). However this has no matter in the game, just something we noticed so far. Barely handled through them on insane except the first mission of Night Elf.
     
  5. Gismo359

    Gismo359

    Joined:
    Jul 14, 2011
    Messages:
    780
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    Hmm, Ill have a look at the stats thing, soon. Does it happen in all of the chapters? Also, is the score affected by it(A, B, C etc.)?
     
  6. my_pancreas

    my_pancreas

    Joined:
    Nov 10, 2014
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Yes what I remember its the same thing on all maps. When you do the bonus objetiv and main objetiv the result will show that you havnt done them when you finished the map. Im not even sure why this even show since it has absolutly no impact further on in the game. Not sure what you meant with the A B C.
     
  7. Gismo359

    Gismo359

    Joined:
    Jul 14, 2011
    Messages:
    780
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    By and A, B and C, I meant the end score (the overrall result in the map). Thats calculated by the amount of optional quests completed, secrets found, etc.

    There should be 2 of them (overall score and overall out of X number of maps if you have used a code to load)

    I did take a look and it should have worked ok. I did a couple of changes but I didnt have the time to test them. I probably should do it soon
     
  8. thea8472

    thea8472

    Joined:
    Nov 17, 2015
    Messages:
    2
    Resources:
    0
    Resources:
    0
    the human castle is invulnerable and constantly produces peasants that turn into militia
     
  9. Gismo359

    Gismo359

    Joined:
    Jul 14, 2011
    Messages:
    780
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    The castle should be invulnerable untill you destroy the towers in insane mode, right now it does that regardless of the mode which is a bug. Will post the fix later today along with a few edits to the AI (mainly).
     
  10. thea8472

    thea8472

    Joined:
    Nov 17, 2015
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Thank you, I was guessing it was part of the insane modes castle with towers, and that it was just a bug that it was invulnerable in normal mode.

    Thank you also for all the time and energy you have put into doing these maps!
     
  11. shitwork

    shitwork

    Joined:
    Mar 13, 2016
    Messages:
    6
    Resources:
    0
    Resources:
    0
    oh my god another shit map
    full of BUGS, i cant exchange unit with my partner and cant use each other's moonwell........ omg and monsters too storong and ancient of war buggblocked for me.....
     
  12. shitwork

    shitwork

    Joined:
    Mar 13, 2016
    Messages:
    6
    Resources:
    0
    Resources:
    0
    and i get E ranc!!! you kidding me it was at least A++
     
  13. my_pancreas

    my_pancreas

    Joined:
    Nov 10, 2014
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Found a bug. You dont gain the other heros aura. For example my mate didnt get range damage aura from Potm and I didnt get the thorn aura from Prophet.
     
  14. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,201
    Resources:
    31
    Packs:
    1
    Maps:
    9
    Spells:
    18
    Tutorials:
    3
    Resources:
    31
    [​IMG]
    BONUS : 4/3