Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Welcome in my Human Enhanced Campaign Modificated and updated
As first i want thanks TheSpoon Team (Gismo359 and McQvaBlood) for have idea and created 2 players Campaign what was my inspiration to do something like that and others maps as well i want thanks
@teozamait's for created a chain of Command in Alliance, and be my most important source
For The Alliance !!!
Map Description
Alliance council with King Terenas, they discussed about Lordaeron's problems like the orc uprising in southern Lordaeron and the mysterious plague, then The Last Guardian, Medivh, appears before the Alliance council. Medivh tries to warn King Terenas about the coming of the Legion and the Scourge, but the king didn't pay any heed to his warnings and told him that they were the ones that should choose what's best to protect themselves. Medivh then said that he will find another who will heed his warning and that, now, their fate is their own. then King Terenas send his best men to deal with orc threat his own Son Prince Arthas And Great Paladin Uther LightBringer
Something other about maps I modificated a much for extended Campaing Human who someone can know probably I no only copy form map to map but added to few some own idea like kind model and maybe in feature something else for now its Version 1.0 so please if find some mistakes bugs etc explain me all and i will do my best to repair that
Screenshots
Changelog
[2017-12-03]
in 3 mission blue player at the end can type save and code will show if he not show bcs my two last time when i check i had the code
2 mission just repair some little bugs
Map Uploaded.
Credits
Many thanks to all of you (in no particular order): Mephestrial, Hayate, Kuhneghetz, Wandering Soul, Tarrasque, Radagast, Norinrad, Tranquil, facelessuniverse (from Modb), Deolrin, Mr. Goblin, Pyramidhe@d, Fan and the rest of the Scars of Conflict team, AndrewOverload519, Kitabatake, Grendel, alfredx_sotn, Suselishe, General Frank, supertoinkz, Cavman, Ultimasa Hojo, Mike, Ket, Darkfang, NFWar, asdasdgfrw, Mad, wojia10502, JollyD, Apheraz Lucent, ~Nightmare, Arad MNK, Nox, Published Shadow, Apathetic, NightStalker06698, UnholyDobry, Kola, Paladon, Marshmalo, antihero, The_Silent, KelThuzad, Palaslayer, CRAZYRUSSIAN, -Berz-, PeeKay, Champara Bros, JesusHipster, darkdeathknight, Power, takakenji, wingednosering, Sylvie, Lelling.
Special Thanks
Special Thanks for be a source to
-The Spoon
-McQvaBlood
-Gismo359
-teozamait
For some reason when I've started chapter one and loaded, there were orange orcs running rampant throughout the base in the cinematic scene and after. This happens because of staying too much in on the starting black screen where you have to use the...
Matey, I see the maps were edited by @TheSpoon. His version is already uploaded on the site. Did you ask him for permission or anyways, what is the big idea of reuploading this?
Calling other members from his team to clarify: @McQvaBlood and @Gismo359 and if Enhanced means it's @teozamait's version, I'm also summoning him.
There's no credit given to these people.
EDIT: you have added those persons to the credits list without mentioning why they were not there in the first place.
Matey, I see the maps were edited by @TheSpoon. His version is already uploaded on the site. Did you ask him for permission or anyways, what is the big idea of reuploading this?
Calling other members from his team to clarify: @McQvaBlood and @Gismo359 and if Enhanced means it's @teozamait's version, I'm also summoning him.
There's no credit given to these people.
EDIT: you have added those persons to the credits list without mentioning why they were not there in the first place.
i don't think he speaks english his game is on polish i even checked his posts on his page there's any mention of talking english
so i'm 100% sure he edited it
If I'm credited at any point its fine by me Go ahead and use my maps in whatever way you like, just make sure you credit the other people who contributed to my maps with models/textures etc. You can copy the credits list from my own campaign - which I think that you did already, well done!
For some reason when I've started chapter one and loaded, there were orange orcs running rampant throughout the base in the cinematic scene and after. This happens because of staying too much in on the starting black screen where you have to use the -load command. The AI and its units are not paused during that time. See if this issue is present on all maps.
On chapter two, the enemy is too strong, already on level 2 of upgrades, many units and strong compared to the ones the humans have plus you don't have any from the start. You need to build a barracks and gather resources for units and towers.
For some reason when I've started chapter one and loaded, there were orange orcs running rampant throughout the base in the cinematic scene and after. This happens because of staying too much in on the starting black screen where you have to use the -load command. The AI and its units are not paused during that time. See if this issue is present on all maps.
On chapter two, the enemy is too strong, already on level 2 of upgrades, many units and strong compared to the ones the humans have plus you don't have any from the start. You need to build a barracks and gather resources for units and towers.
I have played this campaign (solo), and i had never succeeded to lead a code from a previous map. Could you tell me how to introduce the maps when i play and how to successfully load the code.
yes, it works, but for it to start you must also do another thing, when you write the code text dissapears that means the code is correct, then you must write -load j (idk if it must be j, maybe it can be something else, we didnt test it)
You did add the optional quest, but when i write save at the end the code still didn't appear i even checked my custom map data folder and it wasn't there either.
I noticed you updated it, which is good. The blademaster no longer apper in the cutscene that crashed the game in chapter 2, but the cutscene still makes the game crash.
I noticed you updated it, which is good. The blademaster no longer apper in the cutscene that crashed the game in chapter 2, but the cutscene still makes the game crash.
first i dont expect someone will see its update because substandard
second you had game crush in chapter 2 ????? i never had that never even when he was apper ;p
third tru work out on this code item from map to map but im no good in this and i dont know I will handle this sometime tihs will work sometime no ehh
This was fun and amazing to play You managed to keep the aspect of the original campaign but with a few twists such as side bosses, units and buildings being a bit different, hero's having additional set of abilitys.
I am greatly impressed, well done to the creators because this is 5/5.
This was fun and amazing to play You managed to keep the aspect of the original campaign but with a few twists such as side bosses, units and buildings being a bit different, hero's having additional set of abilitys.
I am greatly impressed, well done to the creators because this is 5/5.
I have to agree with Lizandro, where is the 2nd map? It seems you posted twice the 3rd map, and what do we do if the code is wrong at the end of a game? It has happened twice already when going to Strahnbrad and going to the next mission fighting against Mal'Ganis. I mean, the only way to procceed would be to start from scratch again, but is this also a thing that occurs in later maps? Has this issue happened to others?
It isn't a spanish translation problem as we went a couple of missions in too.
DPUv-aEq9-tqc1-M7aZ-Ecm7-i4Il-nitj-DUkV-YqNs-l1N5-fHwx-US3s
It should be correct but...it doesn't work.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.