- Joined
- Feb 4, 2005
- Messages
- 3,971
Don't even bother with that today and on Jan 1st, enjoy the holidays
If you would like to do these 2 later, in JASS would be more compact and better made, I don't do JASS.
Hard: the arbiter invis ability, the name is Refractive Cloak. I'm not making SC or an arbiter but I recreated a model from another game and it seems one of his abilities is exactly the same. Could you make it a passive 1 level, no icon (for a unit) ability that makes all friendly units (not buildings) within 500 range of the caster invisible? Targets: Friendly,Ground, Air but not to work on another unit of the same type. That is - if there is another cyber caster within 500, the invis to affect all units but the cyber casters (i.e the other caster to be still visible). And if a unit is away from that range - ofc visible again.
Harder: A channeling autocast ability, where as soon as the caster finishes the ability (not stops or cancels) to change the owner of the targeted unit to the owner of the casting unit (smth like channeling charm or possess). What really makes this hard for me to make is, I don't just want to take control of whoever. This is an ability that is supposed to work only on other robots, not every mechanical but only robots and not on this caster unit-type. I tried to create a condition like Integer Comparison or Real where I could give conditions: default turn speed of (target unit of ability being cast) equal to 0.50 but many units have the same turn speeds, mvmnt, heights, point value, food cost/supply or if I try to use (current turn speed/movement etc.) the trigger change owner doesn't work. So it should take over a specific type of units, I need something unique to add to each of the robots, so that I can do such abilities on them and not on other mechanical like tanks or trucks. Using Boolean - a unit is an ancient equal to true and classifying it as ancient also didn't work.
Note that the specifications about to do cyber ability only on robots, not every mechanical refers to this (2nd) ability. For the first, I only don't want invis to affect other same unit-type.
If you would like to do these 2 later, in JASS would be more compact and better made, I don't do JASS.
Note that the specifications about to do cyber ability only on robots, not every mechanical refers to this (2nd) ability. For the first, I only don't want invis to affect other same unit-type.