The map is beautiful, the terrain and water convey the idea of a poisonous forest very well; the greenish landscape looks captivating, too. Creeps are mostly balanced, the map is symmetrical and from what I experienced, there are no apparent pathing issues. However, there are some problems with the map, but they're rather easy to fix.
✓ The Murloc camps near the Tavern don't drop any items - I suppose that's not intentional.
✓ The expansions don't offer much wood and I see no reason why they shouldn't. Moreover, the creeps at the expansion are way too easy to kill - it's possible to secure the expansion with as few as just three Militia and a Level 1 Archmage without taking any losses. This means that fast-expanding is an extremely potent strategy for Human players and gives them an edge over other races.
✓ Speaking of other races, I think it'd be a good idea to add a critter or two on each side of the map so that Undead players can use them for their Rods of Necromancy.
✓ There is too much water around orange creep camps, preventing Night Elves from using their Ancient of War to creep - if you increased the height of the areas around the orange camps and removed unbuildable terrain, Night Elf players would no longer be at a disadvantage.
It's not a big problem, but the green spider camp looks quite silly underwater - I think you could make a little hill for those poor creatures so that they can breathe again.
This map has some potential, but the aforementioned issues are holding it back when it comes to competitive experience (apart from the spiders, they just need some air).