mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Indeed, the inspiration from AZ and TG is easy to notice. Except for the creeps, the map really has an "oldschool" vibe, to me it feels similar to some older default wc3 maps. In terms of layout, my first association was Ogre Mound.
Visually, this is the first map from you in a long time (or even at all) that really looks like a standard Lordaeron/Village-tileset style map. However, such maps usually come with more decoration as you are using here, which is noticable, since the standard ladder maps have set a different standard. Just sprinkling a few shrubs, flowers, or water-plants would quickly help the map look less empty/basic.
In terms of gameplay, still not a fan of destructable rocks. Generally if using them, they should have less than 100% hp. The cut-down-trees-to-attack-expansion feature is ok. Imo it would have been enough to have either them or the rocks.
About creeps/items:
1. Again a custom c1 table. Could work, but the vampiric potion has some lategame use which is unusual for "low" charged items, so it might be too valuable.
2. Getting instant lvl from the stonebreaker ogre camp will probably mean everyone goes for it immediately (hu/ne at least). This could be boring since most game starts are the always the same. On the other hand, due to the small size of the map, the opponent should arrive in time to try and punish this, if he so decides.
3. The itemdrops at the northeast/southwest expansion are not identic.
4. The split between edge-of-the-map creepcamps and central camps is 14-4. Maybe balanced, but generally bad/boring in terms of gameplay.
5. As always, the creeps are fun and appear to be balanced.
So given the lone easy-to-fix bug with the itemdrop, requiring an update seems excessive. Map approved, but please make this minor update regardless
Visually, this is the first map from you in a long time (or even at all) that really looks like a standard Lordaeron/Village-tileset style map. However, such maps usually come with more decoration as you are using here, which is noticable, since the standard ladder maps have set a different standard. Just sprinkling a few shrubs, flowers, or water-plants would quickly help the map look less empty/basic.
In terms of gameplay, still not a fan of destructable rocks. Generally if using them, they should have less than 100% hp. The cut-down-trees-to-attack-expansion feature is ok. Imo it would have been enough to have either them or the rocks.
About creeps/items:
1. Again a custom c1 table. Could work, but the vampiric potion has some lategame use which is unusual for "low" charged items, so it might be too valuable.
2. Getting instant lvl from the stonebreaker ogre camp will probably mean everyone goes for it immediately (hu/ne at least). This could be boring since most game starts are the always the same. On the other hand, due to the small size of the map, the opponent should arrive in time to try and punish this, if he so decides.
3. The itemdrops at the northeast/southwest expansion are not identic.
4. The split between edge-of-the-map creepcamps and central camps is 14-4. Maybe balanced, but generally bad/boring in terms of gameplay.
5. As always, the creeps are fun and appear to be balanced.
So given the lone easy-to-fix bug with the itemdrop, requiring an update seems excessive. Map approved, but please make this minor update regardless