Moderator
M
Moderator
10:26, 2nd Jan 2013
Orcnet: game play is too hard to tackle alone I was expecting when choosing easy mode I have the upper hand in gaining the map but it did not, the difficulty level of easy and medium is the same I suggest you decrease handicap for easy and medium this way you don't need a full house just to win the game in medium mode. Zombies spawn too fast, so fast they start to lag and couldn't move a muscle and wreaks lag if this will be played online with a bad connection, how about slow down the spawning system like only spawn 10 zombies in-game and stop when there are already 30 zombies still alive like a loop of sort to prevent lag
you didn't explain much about the zombie features, so when I die I become a zombie, seems legit, but when I get killed by villagers I use the reincarnation ability to get alive again? so what if I died in the middle of a villager base? I get spawn-killed I suggest you remove the reincarnation ability since you can just make a revive system in the middle where all zombies spawn remove the reincarnation that way it can balance both teams to re-keep there tactics. Also the zombie hero I used has tons of abilities it doesn't fit the button tab anymore so it would be nice if you can remove that passive icon(Virus) to fit all 4 trainable abilities
my towers are weak even though I get the toll of limitation per tower if you do so, how come its base damage is so low? wouldn't it be better if it can stalemate the zombie's base damage? I want them to be improved for the next update
and finally some trigger errors, when I finish the game and reach the cathedral nothing happens please fix it, all in all the map just needs difficulty to be low-downed a bit more give high light to the villager's defense and the spawning system. Good luck
Orcnet: game play is too hard to tackle alone I was expecting when choosing easy mode I have the upper hand in gaining the map but it did not, the difficulty level of easy and medium is the same I suggest you decrease handicap for easy and medium this way you don't need a full house just to win the game in medium mode. Zombies spawn too fast, so fast they start to lag and couldn't move a muscle and wreaks lag if this will be played online with a bad connection, how about slow down the spawning system like only spawn 10 zombies in-game and stop when there are already 30 zombies still alive like a loop of sort to prevent lag
you didn't explain much about the zombie features, so when I die I become a zombie, seems legit, but when I get killed by villagers I use the reincarnation ability to get alive again? so what if I died in the middle of a villager base? I get spawn-killed I suggest you remove the reincarnation ability since you can just make a revive system in the middle where all zombies spawn remove the reincarnation that way it can balance both teams to re-keep there tactics. Also the zombie hero I used has tons of abilities it doesn't fit the button tab anymore so it would be nice if you can remove that passive icon(Virus) to fit all 4 trainable abilities
my towers are weak even though I get the toll of limitation per tower if you do so, how come its base damage is so low? wouldn't it be better if it can stalemate the zombie's base damage? I want them to be improved for the next update
and finally some trigger errors, when I finish the game and reach the cathedral nothing happens please fix it, all in all the map just needs difficulty to be low-downed a bit more give high light to the villager's defense and the spawning system. Good luck