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[2] Gregorias Tomb

Submitted by Eldubs
This bundle is marked as approved. It works and satisfies the submission rules.
Gregorias Tomb


Players: 2
Goldmines: 3
Playable area: 52 x 52
Suggested modes: 2 v 2
Tileset: Sunken Ruins

Description: You have entered and been sealed off by monsters. Time passes by when you learn that your not alone. Get the gold, make a city and rush your enemies in this small map with packed action!

Notes from me: My Comeback melee map! I have been off hive for 5 months, i am now back with new energy! Enjoy my newest map! Rate and comment!

changes
Version 1.1
- Slight improvements in terrain.
- Moved goldmines and spawn spots closer to the trees.
- Camp Acquisition Range changet to Camp (200) for the Hydras and Crabs.
- Drop fixed for the Hydra.
- Name Slightly shortened.


screenshots
[​IMG]


Keywords:
melee, gregorias, tomb, melee, fun, cool
Contents

[2] Gregorias Tomb (Map)

Reviews
Moderator
10:41, 7th Sep 2011 Vengeancekael: Really neat map, very strategical too. Just make it more symmetric.
  1. 10:41, 7th Sep 2011
    Vengeancekael:
    Really neat map, very strategical too.
    Just make it more symmetric.
     
  2. Vengeancekael

    Vengeancekael

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    It's a really cool idea, the layout is kinda cool, the 2 cliffs can be really helpful, as an advantage, so that ranged units can attack incoming units without being threatend.
    However it would've been nicer if the map really was symmetric.
    My rating would be 4/5 right now, if you can manage to make the map a little bit more symmetric, it would be awesome!

    Also shorten the map's file name.
     
  3. Eldubs

    Eldubs

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    Il do some of your suggestions later after i finish my movie. Thanks for commenting and rating!
     
  4. eubz

    eubz

    Map Reviewer

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    Small but terrible map. Its kinda symmetrical in some sense I guess... I vote 5/5
     
  5. Mgeterno11

    Mgeterno11

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    Very good map, i love playing it. I just played it and i win fast. :D It is small but cool map!
    The only one extra goldmine is also a good idea because the enemy have to fight each other whom should the mine be. :)
    I rate it 5/5 and rep+!
     
  6. takakenji

    takakenji

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    you called it terrible then gave it 5/5 lol?
     
  7. Eldubs

    Eldubs

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    I didnt get it either :p
     
  8. Vengeancekael

    Vengeancekael

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    Approved with a 4/5 rating and also added keywords.
     
  9. Eldubs

    Eldubs

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    Thanks, i was still hoping for Kobas to pop here and approve my map. But you go aswell :)

    I just cant see what do you see so unsymmetric?
     
  10. eubz

    eubz

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    Ya, because its terribly the best map... Lol :D
     
  11. -Kobas-

    -Kobas-

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    I reduced mark to 3/5.
    Shadows aren't calculated, there is room between trees, Ancient Hydra drop low level item.
    Terrain isn't polished.
     
  12. Eldubs

    Eldubs

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    Shadows arent calculated? And you mean trees are too far from spawn?
     
  13. -Kobas-

    -Kobas-

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    There is option in editor, below save, load map... Calculate shadows and save map...
    That option will add shadows to terrain (cliffs for example) as well, making them more beautiful :)
     
  14. Eldubs

    Eldubs

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    Thanks for the info, il check that tomorrow as when i fix the rest of my maps.

    And +rep

    ELdubs

    Edit: Version 1.1 is out with slight changes. Please check the changelog.
     
    Last edited: Sep 10, 2011
  15. -Kobas-

    -Kobas-

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    You should calculate shadows each time when you save map you want to upload. As you can see shadow is generated for terrain, and because you removed cliff or doodads it will remain there on ground.
     
  16. Eldubs

    Eldubs

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    I calculated it. And thanks for teaching me it!
     
  17. tulip

    tulip

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    Nice to see you back and nicer to see you're improving,
    I've played all your maps, and this is better than the old ones.