Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Please report any bugs you can find immediately, as always!
Note that the official version does not accept loads from 1.2A(9) beta! Please import your 1.2A(8) codes via -comp to play the new release!
DOWNLOAD:
http://www.hiveworkshop.com/forums/...1effd3c174c45c685a093e09a&dateline=1422311789
Note that the official version does not accept loads from 1.2A(9) beta! Please import your 1.2A(8) codes via -comp to play the new release!
DOWNLOAD:
http://www.hiveworkshop.com/forums/...1effd3c174c45c685a093e09a&dateline=1422311789
GENERAL/BUGFIXES:
v1.2A(13)
- Gold income from killing is now divided by the number of players (and mercs) in range; however, you will now always gain at least 1 gold
- Fixed a bug with blurred motions causing the game to crash
- Fixed a bug with the soldiers of Mytargas escort quest not following correctly on first attempt
- fixed head attachment point of rangers
- Fixed a typo in Linen Hood Recipe
- Fixed a bug with Flaming Arrow +duration Talent
- Fixed Eternal Strings attack speed bonus
- Gravestones can now be selected via the idle-worker button
- Fixed a typo in Cold Death recipe
- Fixed 'Stone Skin' cooldown talent
- Fixed a bug that caused some talents not to reset properly when unlearning talents
- chance to drop outdoor scrolls on low level bosses increased
- chance to drop dungeon scrolls on D1 bosses increased
- chance to drop Ogre boss scrolls increased
- shifted weights on Ogre boss treasure drops more towards items (instead of demon heart)
- adjusted a lot of drop weights for rare, common and boss materials to make lowlevel crafting easier
- completing the first kill quest now rewards a white armor
- corrected some faulty stats on the hero selector units
- Fixed a bug with the Dispel Magic AoE-talent
- Fixed a rounding error that caused mercenaries to slowly lose HP when repeatedly equipping items
v1.2A(12)
- Fixed a bug with water globes
- Reduced mana gain per level of all classes by 20%
- Rebalanced of health and mana scores of all classes
v1.2A(11)
- The disappeared anvil in lumberjack camp finished its travel through space and time
- Fixed a bug that made items of same level as character not load properly in hero inventory
- Rebalanced stat gains for Ranger, Berserker, Sorcerer, Necromancer and Monk
- Base attack speed of Assassin, Bard and Monk increased by 33%
- Fixed a bug with the tier 4 druid talent not applying the correct mana bonus to the spirit
- Water Elemental is no longer affected by Magician tier 4 talent
- Fixed haste of spirits
- Fixed two bugs with Hunter talents for attack speed and ArP not applying correctly
- 'Beast Fury' can now be used on mechanical units
- Fixed a bug with Assassin stealth movement speed talent
- Fixed incorrect vendor value of "Sparkling jewel"
- Fixed a bug with certain talents modifying abilities not applying when relearning the ability
- Fixed a tooltip inconsistency with level 25 squire talents
- By popular demand: changed attack and stop icon back to its default icons
- Removed the command card from backpacks, as it is no longer used
v1.2A(10)
- Fixed a bug with the talent reset dialog
- Fixed a bug with the threat system that caused creeps to follow units endlessly on certain conditions
- Talent Archive now also shows the description of not selected talents on the viewed tier (greyed out)
- Fixed a bug with 8th tier cooldown talent on Berserker applying extra mana
- Fixed a bug with 7th tier crit talent on Berserker not working
- Fixed some typos in talent descriptions
- Fixed several bugs with pet stats not applying values correctly
- Changed tier 8 Sorcerer Talent (Lightning Charge now always hits an additional enemy for 50% damage)
v1.2A(9)
- As new variables have been asigned to the Save/load, codes from 1.2A(8) version MUST be imported to 1.2A(9) by using the -comp command instead of -load
- 1.2A(9) is not compatible to the beta releases of 1.2A(9). Loading from beta releases might result in invalid codes. Please import only codes from 1.2A(8)!
- Talents now accessable from the hero command card
- changed the way talents work to a select-one-of-three choices instead of talent lines
- a new talent point will now be granted every 5 levels starting with level 10
- added "talent archive" to view learned talents
- featuring several house redesigns from SonofJay in the starting area (more to come in the next releases!)
- Changed the visual appearance of all armors; instead of attachment models, all characters will now change their skin depending on the armor equipped; the current selection of skins is still very limited, but will be vastly extended over the next releases (skins made by Daenar7)
- Outfitter NPC added to all major quest hubs; allows to change hair color and to switch helmet sfx on and off
- Fixed the camera messing up when repicking while 3rd person camera is active
- Fixed a bug causing the backstab ability to disappear with bladedancer level 3
- Fixed a bug that prevented players from picking up 'Healing Salve' and 'HUnter's Net'
- Fixed tooltip errors of many items
- Changed behaviour of enemies to attack the pet first when the "attack" command is used on a group of enemies
- Pet damage reduction rules changed: If a pet or minion is first in threat, it will now take normal damage from deadly boss spells
- Multishot AoE buffer range slightly increased to allow it to hit larger enemies at maximum spell range
- Collapsed Golems will now spawn with a small random displacement, to make them easier to target
- Fixed a bug with Tenets of Guidance level 3, subtracting wrong amounts of Mana on casts
- Fixed a bug with the 'Mind Twist' ability from Mind Breaker staff
- All non-trivial heals (those that display green numbers) can now have a critical effect based on your crit chance
- Critical heals are affected by spell critical damage score with a base value of 150%
- Attack speed awarded from agility is now calculated in the same way as spell haste (but can not be negative)
- Str, Agi, Int, Constitution and Wisdom skills have been replaced by new skills
- Potions are now no longer affected by skills; healing potions now heal a larger amount of hitpoints
- Due to the changes to skills, heroes now gain additional life and mana as they level up
- Imported music has been removed, as I felt the compression was too high and audio fragments destroyed the feeling the music was trying to deliver ... I will probably upload a custom MPQ with a complete new soundtrack for Gaias in the future
- Dice rolling, Pet behvaiour, music and quickbar toggle, such as the PvP command are now accessable through the hero command card
- Automatic respawning now requires a confirmation for revival
- Greatly reduced spell cost for advanced class spells to make respecc less punishing
- Detonating Bones will now only deal 50% damage to skeletons instead of destroying them; duration of debuff reduced, cooldown increased
- Blood Magic Level 4 talent of Necromancer changed
- Changed Parry to block 15% of attacks by 50% of damage instead of 10% of attacks for 150 damage
- Increased level gains for STR, AGI, INT scores by 50% to compensate the overall reduction of power through the changes to the skill system
- Base scores have been affected by this aswell and should combat progressing power creep occuring at max levels
- A mercenaries' guild executive now also resides in the Lumberjack Encampment
- deaths below level 10 no longer cause gold loss
- added several training dummies to the military plaza in Mytargas
- Halved stat gain for crit, crit damage, spell crit damage and evasion from main stats
- Changed calculation formula for spell casting time from spell haste: 100% haste = half casting time. 200% haste = 1/3 casting time, etc.
- Due to the removal of the skill system, the 'Shadow Seal' quest has been removed from the game; The Shade does no longer drop the Shadow Seal
- Shadow Seal quest replaced with a new level 24 quest; characters that have the shadow seal quest completed will also have this quest marked as completed
- Ranger pets now no longer change their appearance. Instead, the appearance can now be selected at level 25
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