[1.10h] Arena of Fame : Defense

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Arena of The Fame
The only reason cause you join the arena is fame
Features:
- Unique player combat system.
- Spells with casting time.
- Weapon Attachment System


Plan

Close

Map

AI



[TD]Healling Page in Boss mode [/TD]

[TD]Nothing need to be changed now :3[/TD]

Status :

Close

Basic

STR

DEX

CON

INT

WIT

MEN

Another




[TD]
STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance
[/TD]

[TD]
P.Atk Physical Attack determines how much physical damage you can do.
[/TD]

[TD]
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.
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HP Hit Points are a reflection of your character's total health.
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[TD]
M.Atk Magical Attack determines how much damage you can do with spells and magic.
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Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
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MP Mana Points determine how much mana you have to use skills and cast spells.
M.Def Magical Defense represents your ability to absorb magic damage.
[/TD]

[TD]
P.Def Physical Defense represents your ability to take damage.
[/TD]



Show your favorite skill building.
I believe everyone like to build their owned char, why dont tell us about your char ?
Name your build then post it in this topic ^_^






Start Battle :
When you join the game. You can find the gate keeper easily.
Now, you can change your status to "Waiting" or "Ready"
If all player is "Ready", players will move to the arena.
After 40 seconds ( 120 seconds for the 1st time), if you cant start your battle. The "Force start" button will appear in the gate keeper. This button allows the battle start without waiting all people to be "Ready", only player who is "Ready" will move to arena.

P/s : you can check who is "Ready" on the multi board


How to win the game :

Close

Team Points Mode




[TD]

You can see the point of each team on the broad.
When you enter arena, the counting system will run.
If someone in your team die during the battle, your team's point will lose over time.
Your team will win if enemy's point drop to 0.

Case Point drop
The different number of player (Min : 1, Max : 4) per seconds
Hero Death 3 points each death
Losing battle 70 points each battle
[/TD]


Final Beta The boss mode.


Close

Available skill page in boss mode

Saving your character

Loading Character by manual way

Loading Character with auto loader

Save Changelog




[TD]Fire.
Water.
Lightning.
Enchanting.

[TD]You need to meet Anna in Inn, she is the only saver NPC in this game.

You can see 6 slots, 1 to 6.

Click the slot which you want to save :3 You will get txt files in Warcrafr3/Saves/ArenaOfTheFame folder.
Example for auto loader : I save my fighter at slot 6.

[TD]
Open the txt file in save folder. You can see 3 codes.
When you are in loading window. Just copy and paste it in chat box.
When 3 codes were entered. You will see 3 blank boxes in middle table will be filled with OK symbol. You can click the cancel button to clear wrong code part.
Now click the green OK button to start your character.

[TD]
You need Register file. Download
Open : Run this file to open auto load function.
Close : Run this file to close auto load function.
When in loading window. You only need to click the number slot that you want to load. You will see 3 blank boxes in middle table will be filled with OK symbol.
Now click the green OK button to start your character.
Example for auto loader : Now i click the number 6 button. Then click Green OK button to play my fighter char who was saved in "Saving your character" :)

[TD]1.6a-1.6b : Code was broken when change number of skill slot.
1.6b-1.6c : Reset save code



Map

Close

The Forest

The Temple




[TD]
[/TD]

[TD]
[/TD]



Tricks and Tip

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Fire Wall

Power Shot

Magic Arrow

Seven Arrow

Mist

Ineferno/Fatal Counter

Diversion




[TD]
[/TD]

[TD]
[/TD]

Magic arrow is skill for magic ranger who add attribute to arrow to inflict effect on enemy.
To active this skill you must have:
+ Weapon with attribute
+ Enchant magic
+ Passive allows you add effect to arrow ( magic arrow : elemental/holy)
Those requirement must have same attribute.
Due the low accuracy, mystic class should use holy arrow which have 4 bonus accuracy.

Seven Arrow only works on normal attack type skill : Normal Shot, Magic Arrow, Burning Arrow, Poison Arrow, Double Shot, Evade Shot.
The bonus damage is constant, therefore double shot has highest benefit.

You can be invisible in this mist, use this skill for channeling skill ( tempest roar ... ) to prevent the interruption.

These skills convert missing health to damage, you can use HP item to increases the max HP.

Diversion is trick skill, this skill will stop current action of nearby enemies. Remember use this skill to save your ally from attacking enemy or interrupt chaneling skill.


Inventory

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Inventory




[TD]
[/TD]


Skill List

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Fire Spell"

Ice Spell"

Lightning Spell"

Bow"

Sword"

Dagger"

Enhancement"

Healing"

Elemental Summoning"




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Skill Preview

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Fire Wall

Wing of Phoenix

Absolute Zero

Chain Lightning




[TD]
[/TD]

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[/TD]


Abnormal Status

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Physical Debuff

Elemental Debuff

Mental Debuff




[TD][Crippling Attack] : Decreases target's P. Def., M. Def. by 15%, and Evasion by 4 for 5 seconds.
[Armor Break] : Reduce enemy's p.def and m.def by 10% each level. Effect can reachs level 2.
[Weapon Break] : Reduce enemy's p.atk and m.atk by 20%.
[Level 1-2 Wound] : -10% healing effect.
[Level 3-4 Wound] : -20% healing effect.
[Level 5-6 Wound] : -30% healing effect. -10% speed.
[Level 7-8 Wound] : -40% healing effect. -10% speed, Atk, P.def.
[Level 9-10 Wound] : -50% healing effect. -15% speed, Atk, P.def, Atk.Speed, Cast.Speed[/TD]

[TD] [Burn] : Reduces enemy p.atk by 10%, m.atk by 15%. Enemy takes fire damage over time plus 1% of the target's max Health as Power.
[Chilling] : Reduces enemy's attack speed, casting speed movement speed by 2% for each level. Effect can reach level 20.
[Frost] : Every damage will cause enemy take 3 Power extra ice damage , [Chilling] level by 2 and refresh slow duration. The slow effect can only occur once every 0.5 seconds.
[Freeze] : Target is immobilized.
[Shock] : Reduce enemy's speed by 3%, attack speed by 2% and magic resistance by 1% each level. Effect can reach level 16. The effect's level decreases by 1.28 every second.
[Decay] : Enemy takes earth damage over time. And reduces enemy's patk, matk, pdef, attack speed, casting speed, movement speed by 10%.[/TD]

[TD][Poison] : Reduces enemy p.atk by 15%, atksp by 10%, m.atk by 10%. Enemy takes 15 chaos damage every 1 second plus 2% of the target's missing Health.
[Mark of Plague] : Decreases HP every second base on enemy's missing Health and decreases the power of incoming Heals by 30%.
[Silence] : Temporarily blocks the ability to use magic skills.
[Death Mark] : Marks the enemy with a Death Mark for 4 seconds. After 4 seconds, the mark will detonate, dealing damage equal to 25% damage taken.
[Sleep] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time. Status canceled when damaged.
[Stun] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time.
[Darkness] : Reduce enemy's vision range.[/TD]



Changelog

Close

1.5e-1.5k :

1.6-1.6e :

1.7-1.7g :

1.8 :

1.9-1.9c :

1.10-Current :




[TD]

Close

1.5e :

1.5f :

1.5g :

1.5h :

1.5g :

1.5i :

1.5j :

1.5k :




[TD]
General change :
Add visual effect to normal attack hit when you hit successful with elemental buff
Skill change :
Increases casting range of "Wave of Heaven"
Reduce AOE of "Rain of Fire"
Fire Shield nolonger requires "Rain of Fire"
Reduce Channel time of "Death lotus" to 2sec
Reduce casting time of "Shadow Step" to 0.15
Reduce channel time of "Fire Breath" and "Aqua Pierce" to 1.1s
Reduce damage of "Fire Breath" and "Aqua Pierce"
Reduce cooldown of "Hydro Blast" by 50%, number of hit by 2.
Trap skill now will scale with atksp

Bug fixing :
Chain lightning : The ending point nolonger moves longer
Shock : Nolonger crash when unit die in shock effect

Recode :
All skill uses new casting system
SKill/magic's using time will be changed if they got any buff/debuff during using time
Merge the code of many buff/debuff skill

Unoffial change (These are ready in map) :
Marital Art page with 4 skills
Missile skill will be effected by "Slow Time Field"

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
General change :
Change animation speed of bow skill.
Merge more skill code
Remove 2 default AI slot

Bug fixing :
- When you attack hero's corpse - No longer can attack corpse
- Rapid shot didnt work

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Bug fixing :
- Didnt removed invisible buff when attacking or casting
- Thunder Storm causes lag

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Skill change :
Adds 27 armor skill.

General change :
Adds tutorial button into skill page.
Remove gold chest from shop
[/TD]

[TD]
Bug fixing :
- Didnt removed invisible buff when attacking or casting
- Thunder Storm causes lag

Skill change :
Revamp armor mastery page. This page is having 6 passive.

AI change :
AI nolonger can use Eletectric Field at lv1
[/TD]

[TD]
Skill change :
Adds new skill page.
Revamp fire magic page with lv6 mastery.

General change :
Increases matk of all staff.

AI change :
Fix AI stop using skill bug
AI will use buff at start of game
[/TD]

[TD]
Skill change :
Revamp water magic page with lv5 mastery. (lv6 mastery will add later :D)

General change :
Change ice damage to water damage

AI change :
AI will run lesser
[/TD]

[TD]
Skill change :
Revamp lightning magic page with lv6 mastery.
Move "mist" spell from water page to lightning page
Add lv6 water mastery
Remove Flame Road/Volcano/Frost Storm spell
Fix chain lightning animation bug
[/TD]

[/TD]

[TD]

Close

1.6 :

1.6a :

1.6b :

1.6c :

1.6d :

1.6e :




[TD]
Revamp character selection in boss mode.
Add tutorial for newbie in boss mode.
Revamp enchantment skill page
Increases burning damage by 200~300%. Reduces blaze effect from 100% to 30%.
[/TD]

[TD]
Open water/lightning skill pages in boss mode.
Add freeze chance to frost dust/absolute zero
Add buffs of fire/water/lightning pages to skill book.
Change button for some skills :
Thunder Ball Q
Lightning Spear R
Lightning W
Lightning Strike E
Reduces total damage of Freeze Sphere from 250% to 200%.
Increases Flat damage of Ignite skill from 20 to 90.
Freeze debuff increases p.def by 200, water resistance by 20.
Remove Ice Vortex Crusher, this skill will be replaced by Ice Breaker.
[/TD]

[TD]
Enchanting page splits into 7 masteries instead of 6.
Moves "Intensify" to enchanting skill book.
Moves 3 "Enhancement" buffs to improved enchanting skill book.
New ultimate enchanting buff - "Battle Rhapsody"
Fix regeneration bug of enchant armor buff
Add debuff resistance stat

Adds 6 more passive slot, 5 more mastery slots.
Due the change of skill slot, old save no longer work. You must use save convertor map.
[/TD]

[TD]
Revamp healing page with 31 skills.
Change the save code construction, old save code no longer can be used.
Fix the description bug in tutorial.
[/TD]

[TD]
Revamp bow page.
Add "magic arrow : elemental" and "magic arrow : holy"
Move "Hydro Blast" from T to R
Reduce skill point cost by 1 of some fire/ice/lightning magics.
Fix the pathing bug.
Fix the leaver bug, player will back to town and get 100 bonus gold.
Fix the weapon bug which doesnt allow to use skill.
[/TD]

[TD]
Revamp sword page.
Physical critical multiplier have been reduced from 200% to 150%
Power shot's dmg have been reduced from 220% to 160%
Penetration shot's dmg have been reduced from 140% to 120%
[/TD]

[/TD]

[TD]

Close

1.7 :

1.7a :

1.7b :

1.7c :

1.7d :

1.7e :

1.7f :

1.7g :




[TD]
Revamp dagger page.
Fix bug / Minor change :
Sting deals lower dmg than normal
Poison arrow gots its debuff ( allows multi poison stack )
Mist skill (lightning page) have been replaced by "Mist Form" ( immu to physical attack, but lower m.def)
Guard stance is fixing the base crit rate to 40 ( same rate as blunt weapon )
[/TD]

[TD]
Add dual wielding function :
Sword + Sword
Axe + Axe
Dagger + Dagger
Add 1 weapon of spear/great sword/ great axe
Closes axe technique ( you still can access this area )

Bug Fixing / Minor change :
Change name of "Sword Technique" to "Guardian Technique"
Change name of "Dagger Technique" to "Rogue Technique"
Change name of "Axe Technique" to "Warrior Technique"
Update start item in PVP mode.
Add new village area.

[/TD]

[TD]
Bug Fixing / Minor change :
Dual normal attack animation is looked better
Rename skill page :
- Sword technique -> Knight technique
- Dagger technique -> Rogue technique
- Axe technique -> Warrior technique
Clear the mess in warrior page - still clear
Increases power of 'sting' : 10 -> 12
[/TD]

[TD]
Bug Fixing / Minor change :
2 more skills for warrior page

Firestorm : This skill must be look like upgrade version of flame ground.
Base duration is 1.5 -> 1.30 seconds
One fireball falls every 0.15 -> 0.10 seconds
[/TD]

[TD]
Bug Fixing / Minor change :
Adds dual sword skill tree
Fix disarm debuff bug

[/TD]

[TD]
6 main stats back to old :
Fighter
STR 40 DEX 30 CON 43
INT 21 WIT 11 MEN 25

Mage
STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39

New axe skill tree.
"Dash" skill of Rogue, moves to tier 3 skill.
Adds 10% block when using dual weapon.
Adds "Guard" skill back to "Guardian" skill page as tier 1 skill.
Fighter starts with heavy axe in pvp mode.
Fixes fighter animation bug.
Update "Throw axe"'s animation
Fixes wooden shield tooltips in shop
[/TD]

[TD]
Fix desync issue in character selection
Swap location of character button and save slot location in boss mode
[/TD]

[TD]
New skill for fighter : Sweep requires great axe, great sword, polearm.
Bug fixing :
+ Shadow things in map
+ Tick box selection
+ 2 hand weapon with shield
+ random asdasd chat
+ Cant learn resistance aura
+ Skill name in learning page
+ Dragon Breath didnt work

Balance :
Increases burning damage of Burning arrow from 40 to 120
Increases poison damage of Poison arrow from 60 to 120
Increases poison damage of Venom weapon from 60 to 90

Issue :
PC is less stressful, less lag, lowest fps increases from 20 to 45.
[/TD]

[/TD]

[TD]
Skill change/fix:
+Fire magic:
-Revamp skill location/button.
-Remove Fire Vortex Buster.
-Change hell fire icon/skill visual effect.
-Change "Fire wall" skill visual/damage effect, damage increase to 41 power+168 fire damage.
-Recode "Blazing Circle" spell, new visual effect .
-New spell "Flameblast" will replace "fire storm" spell.

+Water magic:
-Revamp skill location/button.
-Remove "Ice prison" spell.
-Remove "Frost nova" spell.
-Recode "Raging Wave" skill.
-Recode "Diamond dust" skill, new visual effect.
-New spell "Thorn field" will replace "ice breaker" spell.
-"Ice bolt" now applies "Surrender to water"
-"Absolute Zero" and "Frost Dust"'s freeze chance is based on chilling level.
-"Frost Dust" can applies "Frost" debuff.

+Lightning magic:
-Revamp skill location/button.
-Change "thunder break" skill visual effect.
-Recode "Spark" spell, nolonger stuck inside wall.
-Recode "Shockwave pulse" spell.
-Spell "Arc lightning" will replace "chain lightning" spell.
-New passive "Surrender to lightning"
-New spell "Thunderer" will replace "thunder strike" spell.
-New spell "Thunder Calling" will replace "Charged Bolt" spell.
-"Tempest Roar" damage was increased to 30 power+90 lightning damage per second.
-"Thunder Break" damage was increased to 10 power+60 lightning damage per second.
-Remove "Mist Form" spell.

+Enchanting magic:
-Revamp skill location/button.
-New spell "Warrior enhancement".
-Change "knight enhancement" icon/effect, remove 4 accuracy, add 8% m.def .
-New spell "Cancellation".

+Healing magic:
-Revamp skill location.
-Remove passive "Vitalize".
-Remove passive "Restore life".
-Fix "might of heaven" double visual effect.

+Esp:
-"Earth quake" effect will start after 0.625 seconds.
-Increases "Earth quake"' cooldown to 20 seconds.

+Warrior technique :
-Was finished :3

Other :
Add new NPC "village broad", click the icon on broad to move to that location.
Change loading/preview image.
Hero information will show shield/2nd resource value.
[/TD]

[TD]

Close

1.9 :

1.9a :

1.9b :

1.9c :




[TD]
Skill change/fix:
+Mastery:
-No more 3 extra points in highest mastery level

+ESP magic:
-Revamp all skill.

+Bow technique:
-Revamp skill location/button.
-Revamp "Bow strike"
-Replace "Ghost Piercing" to "Radiant Shot"
-Fix tooltips of "Power Shot", "Piercing Shot"
-"Long Shot" now +300 camera distance.
-Lower all arrow speed by 20% to prevent flying through enemies without doing any damage.

Shop change:
-Revamp the potion shop

HUD:
-Now, show the bonus status
[/TD]

[TD]
Rebuild village (reply to the some fans - only 2)
Change icon of "Burning Hand", "Chilling Touch","Frost Cloud".
No more gate keeper in boss mode.
Boss mode is more ORPG.

[/TD]

[TD]
Change preload mechanism
Change rune mechanism
[/TD]

[TD]
Revamp sword/blunt+ shield page
[/TD]

[/TD]

[TD]

Close

1.10 :

1.10a :

1.10b :

1.10c :

1.10c-hf :

1.10d :

1.10e :

1.10e-hf :

1.10f :

1.10f-hotfix :

1.10f-hotfix 2:

1.10g:

1.10h:




[TD]
Now, mystic starts with bow
Recode damage system for less lag
Recode fire spell for less lag

[/TD]

[TD]
Recode ice spell for less lag
Remove fire pillar spell


[/TD]

[TD]
Lightning damage can shock enemy.
Static link : power 10 -> 25 plus 60 -> 90
Tempest Roar : Now is channeling spell, drops random lightning bolt around.
Remove "Surrender to lightning" passive skill
Lightning mark: target cant get more than 1 mark every 0.6 seconds.
[/TD]

[TD]
Add defense mode for 1~3 player. (20 stages)
Add 3 more rune type. Rune last 30 seconds now.
Lower attack time of power strike to 0.5 seconds.
Change terrain at bridge
[/TD]

[TD]
Raises the monster stage in defense mode to 25
Fix cant use any weapon bug
[/TD]

[TD]
Increases number of defense wave to 40
Add shops to defense mode
Player starts with 400 gold in defense mode
Player earns 100 gold when finish boss wave
Add enchant system to defense mode

[/TD]

[TD]
Revamp "Enchanting" page
+Change location of most skills
+Remove 4 types of "Enchant Armor"
+"Enchant Weapon" now gives magic penetration and allows physical damage have magic element penetration
+Removes Magic Arrow skills
+Removes Warrior Enhancement spell
+New spell: 4 songs, 4 dance.
+Map nolonger can play in single player.
+Rename Fire/Water/Lightning mastery to Pyromancy/Cryomancy/Electromancy
+Limited mastery points to 9
+Add fire/water/lightning mastery passive to spell page.

[/TD]

[TD]
Fix bug cause map crash.
Remove element Amplify from element rush
Rename "element rush" to "Assault Rrush"
Rename "element charge" to "Death Strike"
[/TD]

[TD]
Fix visual bug(missing icon, etc...)
Fix defense mode game play bug (The gold announcement appears without bonus gold)
Adds quick guide for defense mode.
Fix Hammer Throw/ Trick!/ Who is in the box! bug button.
Fix healing type skills target.
Mass Heal restore 90(+power 5), addition restore same amount over 5 seconds from 150(+power 10)
[/TD]

[TD]
Remove action book in hero ability.
Add missing hell fire button in fire page
Disable single player.
Fix wrong skill book when learning Healing Buff
[/TD]

[TD]
Look like new player didnt note the weapon/armor seller in defense mode. So i changed their model and add HP bar
There is somethings wrong with boss killing count, so you earn 50 gold for each boss killing instead.
[/TD]

[TD]
AI works again in main game - Arena
Fix endless Ice Shackle
"Ice Shackle", "Shackle Shot" has new effect, target cant turn their face direction.
[/TD]

[TD]
Revamp Warrior Technique Page
Boost Throwing Axe damage by 20~25%
Destroyer buff increases basic attack of polearm by 20%, polearm skills by 75%
New skill, "Cry Of terror" reduces nearby enemies's patk by 20%.
Splits items to Rank 1/2/3/4.
You only can buy rank 1 item in village.
Add Enchanter merchant to Arena mode.
Therefor, AI will spent their gold on Enchanting Item instead of buying higher rank item.
Add fighter AI ( sword/axe + shield / throwing dagger / melee dagger / throwing axe / dual sword / great axe / greate sword / polearm )
Tree missing issue is fixed ( even the mini map show that location got tree >_> )
Aura applies buff every 0.1 -> 0.5 seconds, aura effects last 0.2 -> 1 second
Recode buff system to remove lag when 10 mans with aura stand together.
Remove loading screen. -,-"
[/TD]

[/TD]
Contents

[1.10h] Arena of Fame : Defense (Map)

Reviews
Orcnet [18:24, Nov/25/2012] "Approved"
Level 3
Joined
Mar 24, 2013
Messages
42
Fast paced gameplay, and it's very fun too. I like this map, and I'm playing this like 4 days in a row now! :) Keep working on it!
 
Level 3
Joined
Jan 10, 2013
Messages
45
your map is great and i can see that you play league of legends so i hope you put some cool weapon pages like TALON OR LEE SIN OR DARUIS OR EVEN RYZE ty for this great map
 
Level 8
Joined
Sep 7, 2008
Messages
320
your map is great and i can see that you play league of legends so i hope you put some cool weapon pages like TALON OR LEE SIN OR DARUIS OR EVEN RYZE ty for this great map

Fighter page need more time to build. Because the animation takes me ~50% time to do it.
And i need add new type of weapon.

Sadly, karma was removed from the game

About talon's weapon. Im thinking about Diablo assassin.
 
Level 8
Joined
Sep 7, 2008
Messages
320
well good luck i am waiting for your next release

i will postpone the current plan for "time mage", if i didnt make the time mage now, it will cause the big issue in future

Slow Time <-- main issue

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by x% and movement speed by x%. This bubble also slows the movement of enemy projectiles by x%.
 
Last edited:
Level 3
Joined
Mar 3, 2012
Messages
73
Nice map, played with 3 friends
However
Crashed 3 times, some of us guessed that is a skill of Dagger class that give invis (it give invis even when attacking, and somehow after that is cast crashed, others are just walking)
After some round, 2 of us that have not really good laptop starting to lags, it become massive lag when thunder storn (the AoE skill that cast 25+ thunder from sky in the aoe) is casted by the mage
 
Level 8
Joined
Sep 7, 2008
Messages
320
Nice map, played with 3 friends
However
Crashed 3 times, some of us guessed that is a skill of Dagger class that give invis (it give invis even when attacking, and somehow after that is cast crashed, others are just walking)
After some round, 2 of us that have not really good laptop starting to lags, it become massive lag when thunder storn (the AoE skill that cast 25+ thunder from sky in the aoe) is casted by the mage

Fixed, plz download 1.5g map :ogre_haosis:
 
Level 3
Joined
Mar 3, 2012
Messages
73
and also some (maybe) bugs
Torch can block projectile (intended?), me as an archer that like to play in middle part of the arena cant hit target properly because it is blocked by torch
Treasure box in shop (what the hell do they do? bought it and none, waste of money)
You didnt tell are there anyway to get mastery point, or mastery point cant be gained
 
Level 8
Joined
Sep 7, 2008
Messages
320
and also some (maybe) bugs
Torch can block projectile (intended?), me as an archer that like to play in middle part of the arena cant hit target properly because it is blocked by torch
Treasure box in shop (what the hell do they do? bought it and none, waste of money)
You didnt tell are there anyway to get mastery point, or mastery point cant be gained

- That torch is special case, you cant run through it. If i make projectile missile fly through, it will be safe heaven for ranged char. You only need to hide behind the torch then kill everyone in another side of torch. It's not fair to melee character. - I will make it bigger
- I got no idea why it was there
- You will get 1 mastery point every 2 level in boss mode. In death match/point mode, you can choose when you gain point.
 
Last edited:
Level 5
Joined
Aug 29, 2011
Messages
237
whx player2 (blue )does not get save code when save cmd is called?
played LAN with str8 cable wiring!
after death, in boss mode we dont get respawned, remain as dead!

on phone
 
Level 8
Joined
Sep 7, 2008
Messages
320
whx player2 (blue )does not get save code when save cmd is called?
played LAN with str8 cable wiring!
after death, in boss mode we dont get respawned, remain as dead!

on phone

Because it was on beta, i wont rush to finish that mode soon.
I will try to make save slot, instead of using save code :ogre_haosis: Like you play MMO, each character you create is 1 save slot :ogre_hurrhurr:
 
Level 1
Joined
Apr 1, 2013
Messages
3
Mark of plague bugged, 1 hit and can penetrate invulnerable, and skill before water elemental summoning cannot be learned
 
Level 3
Joined
Mar 3, 2012
Messages
73
gratz for 9000 download
But, this map is getting buggier than last time i played
Sometimes you can't use skill even with correct weapon
A pathing bug allowing the player to get out of the waiting area
Leaver sometimes cause a player to never respawn until the round ends
Leaver's hero does not get removed and thus feeding the enemy
screenshot:
 
Level 8
Joined
Sep 7, 2008
Messages
320
gratz for 9000 download
But, this map is getting buggier than last time i played
Sometimes you can't use skill even with correct weapon
A pathing bug allowing the player to get out of the waiting area
Leaver sometimes cause a player to never respawn until the round ends
Leaver's hero does not get removed and thus feeding the enemy
screenshot:

Im fixing those :xxd:
 
Level 4
Joined
Apr 7, 2009
Messages
91
its a good map for sure, however i cannot ever play it because people leave/wont download it.
is there a room/group/anything on garena where this gets played?
 
Level 8
Joined
Sep 7, 2008
Messages
320
its a good map for sure, however i cannot ever play it because people leave/wont download it.
is there a room/group/anything on garena where this gets played?

Nope, but i have tried "Tunngle" before.
That community is better than garena 1000000000 times, there is only little problem where you need to open your port to create room.
 

Tank-Commander

Spell Reviewer
Level 27
Joined
May 26, 2009
Messages
1,839
Decided I'd try this out in single player mode with max bots, was rather enjoying it until my play was disrupted by a fatal error when I was summoning a fire spawn (granted I had managed to summon plenty beforehand so I wouldn't file that as the definite reason)

other things noticed included:
- I noticed that there was some lingering shadows of what I'd assume were dummy units which were never removed.
- the selection tick boxes didn't always visibly mark even when selected (option still counted as selected however)
- Text overflowing the boxes (not what you'd call an "issue" more a polishing thing)
- Grammar and spelling mistakes (also part of polishing, not real issues)
- I was able to equip a shield while using a 2-handed weapon by equipping the weapon first, I was not however able to equip the shield when it was selected second, so one way or another, there was an error there.
- When in battle with the AIs, I constantly got "asdasd[etc.]" type messages, can't tell you when they came up specifically because I didn't know what it was supposed to be.

General Note: is there any particular reason why you cannot convert your own flame elementals into the assassin kind? sort of made the ability useless unless you're against -other- summoner mages

The game is pretty good and feels rather fluid and fast-paced, keep up the good work.
 
Level 8
Joined
Sep 7, 2008
Messages
320
Decided I'd try this out in single player mode with max bots, was rather enjoying it until my play was disrupted by a fatal error when I was summoning a fire spawn (granted I had managed to summon plenty beforehand so I wouldn't file that as the definite reason)

other things noticed included:
- I noticed that there was some lingering shadows of what I'd assume were dummy units which were never removed.
- the selection tick boxes didn't always visibly mark even when selected (option still counted as selected however)
- Text overflowing the boxes (not what you'd call an "issue" more a polishing thing)
- Grammar and spelling mistakes (also part of polishing, not real issues)
- I was able to equip a shield while using a 2-handed weapon by equipping the weapon first, I was not however able to equip the shield when it was selected second, so one way or another, there was an error there.
- When in battle with the AIs, I constantly got "asdasd[etc.]" type messages, can't tell you when they came up specifically because I didn't know what it was supposed to be.

General Note: is there any particular reason why you cannot convert your own flame elementals into the assassin kind? sort of made the ability useless unless you're against -other- summoner mages

The game is pretty good and feels rather fluid and fast-paced, keep up the good work.

1. I need more information about fatal error. Because there are many things run while you was using skill.
2. The shadow appeared in which case ?
3. 2 hand weapon bug was fixed in last version. If i was not wrong :xxd:
4. "asdasd" things is the text for checking bug.
5. You need 1 flame element within 700 range from casting point. Design of element summoner is you order your unit to use skill. You order water element to use spell, scorpion to use buff, fire element to transform. Casting range of transform spell is 700.

P.s : im trying to summon massive fire element :xxd: to try getting fatal error :grin:
 

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Tank-Commander

Spell Reviewer
Level 27
Joined
May 26, 2009
Messages
1,839
1. I need more information about fatal error. Because there are many things run while you was using skill.
This time it occured when I tried taking a screenshot of a dummy shadow that was lingering (which I thought ws a rather funny time for it to occur) so presumably it can occur whenever the player is entering input, the match I was playing was team deathmatch with all settings to max except the last one at 500, full game with max Normal AIs
ic3_water said:
2. The shadow appeared in which case ?
Presumably after certain spells are cast, when you're playing with a lot of bots I can hardly say it's the easiest thing to notice as it happens (top middle of screenshot to see shadow)
ic3_water said:
3. 2 hand weapon bug was fixed in last version. If i was not wrong :xxd:
Apparently not, I was playing the version I dl'd earlier today, which I presume is the current (1.7f - AI.v6b) screenshots provided show me trying to equip my staff second (2 handed notice) and then again of when I equiped the staff first and then the shield
ic3_water said:
4. "asdasd" things is the text for checking bug.
So why is that popping up randomly when I'm trying to play a match? XD
ic3_water said:
5. You need 1 flame element within 700 range from casting point. Design of element summoner is you order your unit to use skill. You order water element to use spell, scorpion to use buff, fire element to transform. Casting range of transform spell is 700.
That, doesn't really answer my question, I know how to use the others, but selecting the flame elemental transform ability from my character takes me to a target selection, where my own fire elementals are treated as non-targetable (see screenshot)
 

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Level 8
Joined
Sep 7, 2008
Messages
320
This time it occured when I tried taking a screenshot of a dummy shadow that was lingering (which I thought ws a rather funny time for it to occur) so presumably it can occur whenever the player is entering input, the match I was playing was team deathmatch with all settings to max except the last one at 500, full game with max Normal AIs

Presumably after certain spells are cast, when you're playing with a lot of bots I can hardly say it's the easiest thing to notice as it happens (top middle of screenshot to see shadow)

Apparently not, I was playing the version I dl'd earlier today, which I presume is the current (1.7f - AI.v6b) screenshots provided show me trying to equip my staff second (2 handed notice) and then again of when I equiped the staff first and then the shield

So why is that popping up randomly when I'm trying to play a match? XD

That, doesn't really answer my question, I know how to use the others, but selecting the flame elemental transform ability from my character takes me to a target selection, where my own fire elementals are treated as non-targetable (see screenshot)

Plz download the last version :grin:

Overflowing text issue : This is issue of 4:3 screen. For the best, you can play in 16:9 screen mode. You can see the image :wink: All text were wrote for 16:9 screen, not for 4:3. So i need to create another text set but it will make the map bigger. HD button was created for swapping text set in stat window.

I have updated tooltips for "Assassin servitor", makes it less confusedly :wink:
Its target enemy unit type skill. You need 1 lava spawn within range of 700 from enemy target then use that skill on enemy.
 

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Level 12
Joined
Jan 21, 2008
Messages
677
Amazing, I found this quite confusing at first, and pretty exciting later on.
Maybe you should put floating text on important NPC like: Arena Master (soldier on front gate), etc and maybe some important "beginner guide" informations on quests log so people didn't felt lost on their first time playing the map.
+rep for the awesomeness.
 
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