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[1.10h] Arena of Fame : Defense

Submitted by ic3_water
This bundle is marked as approved. It works and satisfies the submission rules.


Arena of The Fame
The only reason cause you join the arena is fame
Features:
- Unique player combat system.
- Spells with casting time.
- Weapon Attachment System


Plan



  • Healling Page in Boss mode


  • Nothing need to be changed now :3


Status :



  • STR Strength effects a characters P.Atk.
    DEX Dexterity effects a characters P.Aspd, critical rate.
    CON Constitution effects a characters HP, bleed resistance, stun resistance.
    INT Intelligence effects a characters M.Atk.
    WIT Wit effects a characters Casting speed
    MEN Mentality effects a characters MP and their M.Def, debuff resistance


  • P.Atk Physical Attack determines how much physical damage you can do.


  • P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
    Critical Critical represents your chance to land a critical blow with a weapon.
    Movement Movement determines how fast your character can run.
    Accuracy Accuracy determines your ability to actually hit a target with a weapon.
    Evasion Evasion determines how well you can avoid physical attacks.


  • HP Hit Points are a reflection of your character's total health.


  • M.Atk Magical Attack determines how much damage you can do with spells and magic.


  • Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.


  • MP Mana Points determine how much mana you have to use skills and cast spells.
    M.Def Magical Defense represents your ability to absorb magic damage.


  • P.Def Physical Defense represents your ability to take damage.




Show your favorite skill building.
I believe everyone like to build their owned char, why dont tell us about your char ?
Name your build then post it in this topic ^_^






Start Battle :
When you join the game. You can find the gate keeper easily.
Now, you can change your status to "Waiting" or "Ready"
If all player is "Ready", players will move to the arena.
After 40 seconds ( 120 seconds for the 1st time), if you cant start your battle. The "Force start" button will appear in the gate keeper. This button allows the battle start without waiting all people to be "Ready", only player who is "Ready" will move to arena.

P/s : you can check who is "Ready" on the multi board
[​IMG]

How to win the game :



  • [​IMG]
    You can see the point of each team on the broad.
    When you enter arena, the counting system will run.
    If someone in your team die during the battle, your team's point will lose over time.
    Your team will win if enemy's point drop to 0.

    Case Point drop
    The different number of player (Min : 1, Max : 4) per seconds
    Hero Death 3 points each death
    Losing battle 70 points each battle



Final Beta The boss mode.





  • Fire.
    Water.
    Lightning.
    Enchanting.
    [tdalt]
    [/tdalt]
  • [tdalt]
    [tab=Saving your character]
    You need to meet Anna in Inn, she is the only saver NPC in this game.
    [​IMG]
    You can see 6 slots, 1 to 6.
    [​IMG]
    Click the slot which you want to save :3 You will get txt files in Warcrafr3/Saves/ArenaOfTheFame folder.
    Example for auto loader : I save my fighter at slot 6.
    [tdalt]
    [/tdalt][/tab][tdalt]

    [tab=Loading Character by manual way]
    Open the txt file in save folder. You can see 3 codes.
    When you are in loading window. Just copy and paste it in chat box.
    When 3 codes were entered. You will see 3 blank boxes in middle table will be filled with OK symbol. You can click the cancel button to clear wrong code part.
    Now click the green OK button to start your character.
    [​IMG]
    [tdalt]
    [/tdalt][/tab][tdalt]

    [tab=Loading Character with auto loader]
    You need Register file. Download
    Open : Run this file to open auto load function.
    Close : Run this file to close auto load function.
    When in loading window. You only need to click the number slot that you want to load. You will see 3 blank boxes in middle table will be filled with OK symbol.
    Now click the green OK button to start your character.
    Example for auto loader : Now i click the number 6 button. Then click Green OK button to play my fighter char who was saved in "Saving your character" :)
    [​IMG]
    [tdalt]
    [/tdalt][/tab][tdalt]

    [tab=Save Changelog]
    1.6a-1.6b : Code was broken when change number of skill slot.
    1.6b-1.6c : Reset save code
    [tdalt]
    [/tdalt][/tab][tdalt]
    [/tdalt][/tdalt][/tdalt][/tdalt][/tdalt]
[tdalt][tdalt][tdalt][tdalt][tdalt]

[/tdalt][/tdalt][/tdalt][/tdalt][/tdalt]
[tdalt][tdalt][tdalt][tdalt][tdalt]

Map




Tricks and Tip




  • [​IMG]


  • [​IMG]


  • Magic arrow is skill for magic ranger who add attribute to arrow to inflict effect on enemy.
    To active this skill you must have:
    + Weapon with attribute
    + Enchant magic
    + Passive allows you add effect to arrow ( magic arrow : elemental/holy)
    Those requirement must have same attribute.
    Due the low accuracy, mystic class should use holy arrow which have 4 bonus accuracy.


  • Seven Arrow only works on normal attack type skill : Normal Shot, Magic Arrow, Burning Arrow, Poison Arrow, Double Shot, Evade Shot.
    The bonus damage is constant, therefore double shot has highest benefit.


  • You can be invisible in this mist, use this skill for channeling skill ( tempest roar ... ) to prevent the interruption.


  • These skills convert missing health to damage, you can use HP item to increases the max HP.


  • Diversion is trick skill, this skill will stop current action of nearby enemies. Remember use this skill to save your ally from attacking enemy or interrupt chaneling skill.



Inventory



Skill List


Skill Preview



Abnormal Status




  • [Crippling Attack] : Decreases target's P. Def., M. Def. by 15%, and Evasion by 4 for 5 seconds.
    [Armor Break] : Reduce enemy's p.def and m.def by 10% each level. Effect can reachs level 2.
    [Weapon Break] : Reduce enemy's p.atk and m.atk by 20%.
    [Level 1-2 Wound] : -10% healing effect.
    [Level 3-4 Wound] : -20% healing effect.
    [Level 5-6 Wound] : -30% healing effect. -10% speed.
    [Level 7-8 Wound] : -40% healing effect. -10% speed, Atk, P.def.
    [Level 9-10 Wound] : -50% healing effect. -15% speed, Atk, P.def, Atk.Speed, Cast.Speed


  • [Burn] : Reduces enemy p.atk by 10%, m.atk by 15%. Enemy takes fire damage over time plus 1% of the target's max Health as Power.
    [Chilling] : Reduces enemy's attack speed, casting speed movement speed by 2% for each level. Effect can reach level 20.
    [Frost] : Every damage will cause enemy take 3 Power extra ice damage , [Chilling] level by 2 and refresh slow duration. The slow effect can only occur once every 0.5 seconds.
    [Freeze] : Target is immobilized.
    [Shock] : Reduce enemy's speed by 3%, attack speed by 2% and magic resistance by 1% each level. Effect can reach level 16. The effect's level decreases by 1.28 every second.
    [Decay] : Enemy takes earth damage over time. And reduces enemy's patk, matk, pdef, attack speed, casting speed, movement speed by 10%.


  • [Poison] : Reduces enemy p.atk by 15%, atksp by 10%, m.atk by 10%. Enemy takes 15 chaos damage every 1 second plus 2% of the target's missing Health.
    [Mark of Plague] : Decreases HP every second base on enemy's missing Health and decreases the power of incoming Heals by 30%.
    [Silence] : Temporarily blocks the ability to use magic skills.
    [Death Mark] : Marks the enemy with a Death Mark for 4 seconds. After 4 seconds, the mark will detonate, dealing damage equal to 25% damage taken.
    [Sleep] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time. Status canceled when damaged.
    [Stun] : Target is immobilized, and Evasion and Block drop to 0 for a limited period of time.
    [Darkness] : Reduce enemy's vision range.




Changelog







    • General change :
      Add visual effect to normal attack hit when you hit successful with elemental buff
      Skill change :
      Increases casting range of "Wave of Heaven"
      Reduce AOE of "Rain of Fire"
      Fire Shield nolonger requires "Rain of Fire"
      Reduce Channel time of "Death lotus" to 2sec
      Reduce casting time of "Shadow Step" to 0.15
      Reduce channel time of "Fire Breath" and "Aqua Pierce" to 1.1s
      Reduce damage of "Fire Breath" and "Aqua Pierce"
      Reduce cooldown of "Hydro Blast" by 50%, number of hit by 2.
      Trap skill now will scale with atksp

      Bug fixing :
      Chain lightning : The ending point nolonger moves longer
      Shock : Nolonger crash when unit die in shock effect

      Recode :
      All skill uses new casting system
      SKill/magic's using time will be changed if they got any buff/debuff during using time
      Merge the code of many buff/debuff skill

      Unoffial change (These are ready in map) :
      Marital Art page with 4 skills
      Missile skill will be effected by "Slow Time Field"

      AI change :
      AI nolonger can use Eletectric Field at lv1


    • General change :
      Change animation speed of bow skill.
      Merge more skill code
      Remove 2 default AI slot

      Bug fixing :
      - When you attack hero's corpse - No longer can attack corpse
      - Rapid shot didnt work

      Skill change :
      Revamp armor mastery page. This page is having 6 passive.

      AI change :
      AI nolonger can use Eletectric Field at lv1


    • Bug fixing :
      - Didnt removed invisible buff when attacking or casting
      - Thunder Storm causes lag

      Skill change :
      Revamp armor mastery page. This page is having 6 passive.

      AI change :
      AI nolonger can use Eletectric Field at lv1


    • Skill change :
      Adds 27 armor skill.

      General change :
      Adds tutorial button into skill page.
      Remove gold chest from shop


    • Bug fixing :
      - Didnt removed invisible buff when attacking or casting
      - Thunder Storm causes lag

      Skill change :
      Revamp armor mastery page. This page is having 6 passive.

      AI change :
      AI nolonger can use Eletectric Field at lv1


    • Skill change :
      Adds new skill page.
      Revamp fire magic page with lv6 mastery.

      General change :
      Increases matk of all staff.

      AI change :
      Fix AI stop using skill bug
      AI will use buff at start of game


    • Skill change :
      Revamp water magic page with lv5 mastery. (lv6 mastery will add later :D)

      General change :
      Change ice damage to water damage

      AI change :
      AI will run lesser


    • Skill change :
      Revamp lightning magic page with lv6 mastery.
      Move "mist" spell from water page to lightning page
      Add lv6 water mastery
      Remove Flame Road/Volcano/Frost Storm spell
      Fix chain lightning animation bug







    • Revamp character selection in boss mode.
      Add tutorial for newbie in boss mode.
      Revamp enchantment skill page
      Increases burning damage by 200~300%. Reduces blaze effect from 100% to 30%.


    • Open water/lightning skill pages in boss mode.
      Add freeze chance to frost dust/absolute zero
      Add buffs of fire/water/lightning pages to skill book.
      Change button for some skills :
      Thunder Ball Q
      Lightning Spear R
      Lightning W
      Lightning Strike E
      Reduces total damage of Freeze Sphere from 250% to 200%.
      Increases Flat damage of Ignite skill from 20 to 90.
      Freeze debuff increases p.def by 200, water resistance by 20.
      Remove Ice Vortex Crusher, this skill will be replaced by Ice Breaker.


    • Enchanting page splits into 7 masteries instead of 6.
      Moves "Intensify" to enchanting skill book.
      Moves 3 "Enhancement" buffs to improved enchanting skill book.
      New ultimate enchanting buff - "Battle Rhapsody"
      Fix regeneration bug of enchant armor buff
      Add debuff resistance stat

      Adds 6 more passive slot, 5 more mastery slots.
      Due the change of skill slot, old save no longer work. You must use save convertor map.


    • Revamp healing page with 31 skills.
      Change the save code construction, old save code no longer can be used.
      Fix the description bug in tutorial.


    • Revamp bow page.
      Add "magic arrow : elemental" and "magic arrow : holy"
      Move "Hydro Blast" from T to R
      Reduce skill point cost by 1 of some fire/ice/lightning magics.
      Fix the pathing bug.
      Fix the leaver bug, player will back to town and get 100 bonus gold.
      Fix the weapon bug which doesnt allow to use skill.


    • Revamp sword page.
      Physical critical multiplier have been reduced from 200% to 150%
      Power shot's dmg have been reduced from 220% to 160%
      Penetration shot's dmg have been reduced from 140% to 120%







    • Revamp dagger page.
      Fix bug / Minor change :
      Sting deals lower dmg than normal
      Poison arrow gots its debuff ( allows multi poison stack )
      Mist skill (lightning page) have been replaced by "Mist Form" ( immu to physical attack, but lower m.def)
      Guard stance is fixing the base crit rate to 40 ( same rate as blunt weapon )


    • Add dual wielding function :
      Sword + Sword
      Axe + Axe
      Dagger + Dagger
      Add 1 weapon of spear/great sword/ great axe
      Closes axe technique ( you still can access this area )

      Bug Fixing / Minor change :
      Change name of "Sword Technique" to "Guardian Technique"
      Change name of "Dagger Technique" to "Rogue Technique"
      Change name of "Axe Technique" to "Warrior Technique"
      Update start item in PVP mode.
      Add new village area.



    • Bug Fixing / Minor change :
      Dual normal attack animation is looked better
      Rename skill page :
      - Sword technique -> Knight technique
      - Dagger technique -> Rogue technique
      - Axe technique -> Warrior technique
      Clear the mess in warrior page - still clear
      Increases power of 'sting' : 10 -> 12


    • Bug Fixing / Minor change :
      2 more skills for warrior page

      Firestorm : This skill must be look like upgrade version of flame ground.
      Base duration is 1.5 -> 1.30 seconds
      One fireball falls every 0.15 -> 0.10 seconds


    • Bug Fixing / Minor change :
      Adds dual sword skill tree
      Fix disarm debuff bug



    • 6 main stats back to old :
      Fighter
      STR 40 DEX 30 CON 43
      INT 21 WIT 11 MEN 25

      Mage
      STR 22 DEX 21 CON 27
      INT 41 WIT 20 MEN 39

      New axe skill tree.
      "Dash" skill of Rogue, moves to tier 3 skill.
      Adds 10% block when using dual weapon.
      Adds "Guard" skill back to "Guardian" skill page as tier 1 skill.
      Fighter starts with heavy axe in pvp mode.
      Fixes fighter animation bug.
      Update "Throw axe"'s animation
      Fixes wooden shield tooltips in shop


    • Fix desync issue in character selection
      Swap location of character button and save slot location in boss mode


    • New skill for fighter : Sweep requires great axe, great sword, polearm.
      Bug fixing :
      + Shadow things in map
      + Tick box selection
      + 2 hand weapon with shield
      + random asdasd chat
      + Cant learn resistance aura
      + Skill name in learning page
      + Dragon Breath didnt work

      Balance :
      Increases burning damage of Burning arrow from 40 to 120
      Increases poison damage of Poison arrow from 60 to 120
      Increases poison damage of Venom weapon from 60 to 90

      Issue :
      PC is less stressful, less lag, lowest fps increases from 20 to 45.




  • Skill change/fix:
    +Fire magic:
    -Revamp skill location/button.
    -Remove Fire Vortex Buster.
    -Change hell fire icon/skill visual effect.
    -Change "Fire wall" skill visual/damage effect, damage increase to 41 power+168 fire damage.
    -Recode "Blazing Circle" spell, new visual effect .
    -New spell "Flameblast" will replace "fire storm" spell.

    +Water magic:
    -Revamp skill location/button.
    -Remove "Ice prison" spell.
    -Remove "Frost nova" spell.
    -Recode "Raging Wave" skill.
    -Recode "Diamond dust" skill, new visual effect.
    -New spell "Thorn field" will replace "ice breaker" spell.
    -"Ice bolt" now applies "Surrender to water"
    -"Absolute Zero" and "Frost Dust"'s freeze chance is based on chilling level.
    -"Frost Dust" can applies "Frost" debuff.

    +Lightning magic:
    -Revamp skill location/button.
    -Change "thunder break" skill visual effect.
    -Recode "Spark" spell, nolonger stuck inside wall.
    -Recode "Shockwave pulse" spell.
    -Spell "Arc lightning" will replace "chain lightning" spell.
    -New passive "Surrender to lightning"
    -New spell "Thunderer" will replace "thunder strike" spell.
    -New spell "Thunder Calling" will replace "Charged Bolt" spell.
    -"Tempest Roar" damage was increased to 30 power+90 lightning damage per second.
    -"Thunder Break" damage was increased to 10 power+60 lightning damage per second.
    -Remove "Mist Form" spell.

    +Enchanting magic:
    -Revamp skill location/button.
    -New spell "Warrior enhancement".
    -Change "knight enhancement" icon/effect, remove 4 accuracy, add 8% m.def .
    -New spell "Cancellation".

    +Healing magic:
    -Revamp skill location.
    -Remove passive "Vitalize".
    -Remove passive "Restore life".
    -Fix "might of heaven" double visual effect.

    +Esp:
    -"Earth quake" effect will start after 0.625 seconds.
    -Increases "Earth quake"' cooldown to 20 seconds.

    +Warrior technique :
    -Was finished :3

    Other :
    Add new NPC "village broad", click the icon on broad to move to that location.
    Change loading/preview image.
    Hero information will show shield/2nd resource value.





    • Skill change/fix:
      +Mastery:
      -No more 3 extra points in highest mastery level

      +ESP magic:
      -Revamp all skill.

      +Bow technique:
      -Revamp skill location/button.
      -Revamp "Bow strike"
      -Replace "Ghost Piercing" to "Radiant Shot"
      -Fix tooltips of "Power Shot", "Piercing Shot"
      -"Long Shot" now +300 camera distance.
      -Lower all arrow speed by 20% to prevent flying through enemies without doing any damage.

      Shop change:
      -Revamp the potion shop

      HUD:
      -Now, show the bonus status


    • Rebuild village (reply to the some fans - only 2)
      Change icon of "Burning Hand", "Chilling Touch","Frost Cloud".
      No more gate keeper in boss mode.
      Boss mode is more ORPG.



    • Change preload mechanism
      Change rune mechanism


    • Revamp sword/blunt+ shield page







    • Now, mystic starts with bow
      Recode damage system for less lag
      Recode fire spell for less lag
      [​IMG]


    • Recode ice spell for less lag
      Remove fire pillar spell

      [​IMG]


    • Lightning damage can shock enemy.
      Static link : power 10 -> 25 plus 60 -> 90
      Tempest Roar : Now is channeling spell, drops random lightning bolt around.
      Remove "Surrender to lightning" passive skill
      Lightning mark: target cant get more than 1 mark every 0.6 seconds.


    • Add defense mode for 1~3 player. (20 stages)
      Add 3 more rune type. Rune last 30 seconds now.
      Lower attack time of power strike to 0.5 seconds.
      Change terrain at bridge


    • Raises the monster stage in defense mode to 25
      Fix cant use any weapon bug


    • Increases number of defense wave to 40
      Add shops to defense mode
      Player starts with 400 gold in defense mode
      Player earns 100 gold when finish boss wave
      Add enchant system to defense mode
      [​IMG]


    • Revamp "Enchanting" page
      +Change location of most skills
      +Remove 4 types of "Enchant Armor"
      +"Enchant Weapon" now gives magic penetration and allows physical damage have magic element penetration
      +Removes Magic Arrow skills
      +Removes Warrior Enhancement spell
      +New spell: 4 songs, 4 dance.
      +Map nolonger can play in single player.
      +Rename Fire/Water/Lightning mastery to Pyromancy/Cryomancy/Electromancy
      +Limited mastery points to 9
      +Add fire/water/lightning mastery passive to spell page.



    • Fix bug cause map crash.
      Remove element Amplify from element rush
      Rename "element rush" to "Assault Rrush"
      Rename "element charge" to "Death Strike"


    • Fix visual bug(missing icon, etc...)
      Fix defense mode game play bug (The gold announcement appears without bonus gold)
      Adds quick guide for defense mode.
      Fix Hammer Throw/ Trick!/ Who is in the box! bug button.
      Fix healing type skills target.
      Mass Heal restore 90(+power 5), addition restore same amount over 5 seconds from 150(+power 10)


    • Remove action book in hero ability.
      Add missing hell fire button in fire page
      Disable single player.
      Fix wrong skill book when learning Healing Buff


    • Look like new player didnt note the weapon/armor seller in defense mode. So i changed their model and add HP bar
      There is somethings wrong with boss killing count, so you earn 50 gold for each boss killing instead.


    • AI works again in main game - Arena
      Fix endless Ice Shackle
      "Ice Shackle", "Shackle Shot" has new effect, target cant turn their face direction.


    • Revamp Warrior Technique Page
      Boost Throwing Axe damage by 20~25%
      Destroyer buff increases basic attack of polearm by 20%, polearm skills by 75%
      New skill, "Cry Of terror" reduces nearby enemies's patk by 20%.
      Splits items to Rank 1/2/3/4.
      You only can buy rank 1 item in village.
      Add Enchanter merchant to Arena mode.
      Therefor, AI will spent their gold on Enchanting Item instead of buying higher rank item.
      Add fighter AI ( sword/axe + shield / throwing dagger / melee dagger / throwing axe / dual sword / great axe / greate sword / polearm )
      Tree missing issue is fixed ( even the mini map show that location got tree >_> )
      Aura applies buff every 0.1 -> 0.5 seconds, aura effects last 0.2 -> 1 second
      Recode buff system to remove lag when 10 mans with aura stand together.
      Remove loading screen. -,-"



[/tdalt][/tdalt][/tdalt][/tdalt][/tdalt]
Contents

[1.10h] Arena of Fame : Defense (Map)

Reviews
Moderator
[img]Orcnet [18:24, Nov/25/2012] "Approved"
  1. [​IMG]Orcnet
    [18:24, Nov/25/2012]

    "Approved"
     
  2. ic3_water

    ic3_water

    Joined:
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    If you have a comment. Please post at :
     

    Attached Files:

    Last edited: Dec 30, 2013
  3. ic3_water

    ic3_water

    Joined:
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    I need remake my map before approve it
     

    Attached Files:

    Last edited: May 18, 2015
  4. Orcnet

    Orcnet

    Joined:
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    sure go ahead and make an update, you have all the time to go on friend :)

    EDIT: gameplay seems fair, but can be tested with players or co-op, anyhow very remarkable execution for a hero arena, and good luck for the updates

    also add your map type into: Map Arena and Category Medieval
     
    Last edited: Nov 25, 2012
  5. sonofjay

    sonofjay

    Joined:
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    Tested and here is a small review.

    First of all the gameplay seems to be really fun and fast paced, I always like to play a arena map like this with full of features etc. The full screen spell system is a win for me but it really just need some practice to master all of the spell build. I suggest that you longer the timer before every round start so players will have time to check their spell build and to buy equipment if you plan to do that also add a skip system to skip the timer if everyone agrees. Also it also nice that you can see the weapon your heroes wearing, it really add more on the fun of acquiring items. The AI seems to be fair enough but sometimes also challenging. The biggest win here is that every spell have their own way of giving you advantage, there are spells that can't go over a cliff and some can and acquiring the right spell for your team is also important while playing it I actually realize that a build can actually become a great support build while this build can be good for clashing also some can be good for a one vs one moment.

    The terrain seems to be lacking though, I suggest that you try to remake it or find someone to at least make it more appealing other than that everything seems to be beyond excellent therefore I should give this map a 4/5 rating. Good job.
     
  6. ic3_water

    ic3_water

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    My current plan :ogre_hurrhurr:

    + Remove timer
    + Add "Ready" button, when 100% players are ready, they will move to arena.
    + If some one AFK and make sure they wont press "Ready" button. After 40 seconds, the "force start" button will be active. When the host press "force start", all "Ready" player will move to arena.
     
  7. BandolXD

    BandolXD

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  8. frostloh

    frostloh

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    Nice systems but unplayable in multiplayer afaik. Everyone except me (the host) got booted out when they selected a hero. I'm using 1.24e, is that the problem?
     
  9. ic3_water

    ic3_water

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    I have checked by using PC + laptop and tested on garena. Map is still working on 1.24e.

    Some problem cause disconnection :
    + Host and player is using different version
    + Connection issue
    + Player's PC
     
    Last edited: Dec 1, 2012
  10. frostloh

    frostloh

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    Hmm, that's weird...I'll try hosting it again, see if it happens again.
     
  11. sonofjay

    sonofjay

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    1 week straight playing this 3-5 times a day. :D

    This is just so addicting. Hope you keep updating this.
     
  12. veraku

    veraku

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    (Never actually used the replying or anything on hive so if I mess up I apologize, also been forever since I last logged in but...) I've also seen the problem where everyone but me gets disconnected. Though I have only been playing with one other person. I've played plenty of other games with them before, both immediately before and after playing, so I don't think it's actually on mine or his side of things, but i'm not certain... Are you sure that it's not something with the map though?
     
  13. ic3_water

    ic3_water

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    When did you guys got disconnect ?
     
  14. veraku

    veraku

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    I'm not exactly sure when he disconnected but it was pretty much immediately after the hero selection, every time. He seems to think it was the instant I talked, though I think i've proved that one wrong by now... but I'd say he's been disconnected within the first forty seconds to a minute.
     
  15. ic3_water

    ic3_water

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    I need detect what cause the issue before i can fix it(the bug that i never get before).
    In 40 seconds, there are many things happen, you use item, you learn skills, etc....

    If he's disconnect after the preload, post the check log file at here to sure the preload trigger is not the reason
    You can find the check file in WarCraft3/CheckLog/TheFame/
     
  16. Ognjen19

    Ognjen19

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    I found something... i only played single vs AI so no idea if this happens in multy.
    Some skills ask like 9999 mana o.0,can you fix this ?
     
  17. ic3_water

    ic3_water

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    Last edited: May 29, 2014
  18. sonofjay

    sonofjay

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    I actually just want to ask, are you planning to add more arena?
     
  19. ic3_water

    ic3_water

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    Not really.

    1. I wanna to make the terrain that effect to gameplay like lava (DOT), water (slow), brush (invisible when stay inside), not the normal arena with different shape.
    2. Make sure the AI work on the new arena.
    3. Poor terrain is my weakness.

    Now, im looking for the disconnect issue of another players