• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
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  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

🎨Icon Contest #21 - Poll

🎨Icon Contest #21 - Poll

  • Villagerino

  • Panda

  • Vinz

  • Marchombre

  • PrinceYaser


Results are only viewable after voting.
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(Icon Credit: "CRAZYRUSSIAN")

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Create 4 unique looking icons that gradually get better with each upgrade.
(Can be a sword,shield,helm.. or, even a spell that gradually gets more crazier)

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  • No submission may violate any of the site rules.
  • Your work must be mostly (50%) freehand.
  • You must show at least 2 unfinished previews (WIP) for each of your submissions, before the deadline, as proof that they're yours. Minimum canvas size is 256 x 256 pixels.
  • The icons must be made specifically for the contest. No previous works are allowed.
  • Submissions must follow the contest theme.
  • The icons must be uploaded to the Icon Section and linked in the contest thread before the submission period ends. After the submission period ends, the icons mustn't be updated until the contest poll is over.
  • Judges may not participate in the contest.
  • No irrelevant, non-constructive or off-topic posts will be tolerated in this thread.
  • Teamwork is not allowed.
  • Final works need to be a set size of 64x64 not reforged size parameters.
  • Copy and Pastes, trace-overs, AI use, or stealing anyone's artwork is not permitted.
  • Referencing photos is permitted as long as you show those images in your final post.
  • Use of textures and filter work is permitted.

-->Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are very encouraged to discuss it in the contest thread so others and judges may help with sorting it out.<--

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  • 1st place: 850 experience points
  • 2nd place: 650 experience points
  • 3rd place: 450 experience points
  • Entry: 150 experience points
  • Judge: 30 experience points per entrant
The three winners will receive an Award Icon representing the winning entry.
Winning a contest also unlocks Demon Rank icons (at least two wins is required).


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  • Footman16


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Technical Note
How well-drawn the submissions are, in terms of quality & artistry. Elements such as the color, shape, definition, clarity, shading, realism, proportions, details, and expressiveness will be considered./10

Creativity
How unexpected and creative are the ideas? How original and unique?/10

Blizzard Style
Is the style similar to standard Warcraft 3 icons or is it different in some way?/5

Theme
Are the icons following the contest theme?/5
/20


  • Judgement: 70%
  • Poll: 30%
Final Score = (30*Reached_Votes/POSSIBLE_VOTES) + (70*Average_Judge_Score/POSSIBLE_SCORE)



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The poll shall begin on June 28th 2025 and conclude on July 31st 2025 GMT (day is included).


Assigned Staff: Footman16, Panda

Contest | Results
 
Level 18
Joined
Nov 12, 2016
Messages
825
Contest with one Judge... dire times, it will get better i have faith.
However, maybe i can "offer an opinion" on the contest, as a user.

A... judgy opinion, a judge'ish opinion ? err a Judgement infused opinion!... infused by... judgement???? <insert Judgement Paladin face here>

Jokes aside I'm like 0.1% of the "artist" the actual artists in this contest are but in order to be a pressure release valve for the contest i'm going to write my opinion on the entries. Its all fair if yall feel like assblasting anything i write to oblivion, infact i welcome it, i think Footie will appreciate the Food(t) for thought though.

Villagerinos: This entry is in my opinion the most Warcraft 3 themed... You can almost get away by telling someone "these were always in the game". When choosing icons, mapmakers often need to have a style in mind for the very "batch" of icons they use, no matter if ones quality is greater than the other, in technicality or otherwise. But if your alley is "just Warcraft 3" these icons almost feel like they're part of the hidden assets i haven't unearthed yet.

The progression is pristine and i struggle to criticize it.

Panda's: There is plenty of "dark arrows" and similar icons floating around however i think Panda has put that whole situation to rest by releasing very practical and well drawn arrows. Dark Arrows, Good ones that both fit and are not overdone are hard to come by, such a simple shape, yet difficult to master, difficult even, to keep yourself from overdoing it. I feel like Blizzards own arrow and in this case, Dark Arrow samples are very difficult to "replace" and ive looked and tried to modify other arrows to do so, it doesn't quite scratch it for me. Here i especially like the first and second shapes, they look deadly, doesn't look like something that will bounce off. The 3rd icon is a good upgrade over the 2nd one aswell though the changing of the shape while not yet immersion breaking the changing of the arrow color to what almost looks like pure silver is a bit "out of character" But its all good.

I think the 4th icon however is the main problem because it can easily be used as some arcane bolt or other projectile because the arrow fades too much away.

Vinz I feel like this line-up is a good moment to talk about whether or not the name of the set is supposed to be all that important to whats actually happening in the icons ? I dont think thats the question that matters as much, though if so we can safely crown Panda as the winner because you can't make an icon set like that and call it anything but Dark Arrows and have anyone complain about it, even if mapmakers have creative uses for icons. Even Villagerinos icon sets can be used for many things other than what they were named.

With that said, I feel like its a missed oppertunity that repair and goblin are the theme in question and there is a distinct lack of the color green.
On another point however, taking what you've decided to create "a puldron or round armored bit of some sort with a bolt going in" the fact that what is drawn is both high quality and interesting is commendable, i think if someone told me "you get a bolt going through a round shoulderpad of a mech, in 64x64... now go, make it interesting..." i would just go ahead and die after the first and halfway through the second.

So your talent and skill to execute things brilliantly make it so your decision over what to create comes out with a degree of quality thats impossible to degrade. However, your last icon suffers half and half from the same breaking of the set as Pandas 4th Icon did and in my opinion it lets itself go far into special effects. Especially when the Mech shoulderpad is now a space Dome. And i love Domes.

Marchombre I do like the old school rpg feel of your icon but i think the foundational bow suffers from lack of contrast and detail. I mostly like the progression of the physical bow to be fair, though i think the 3rd icon could be better with a red special effect so its different enough from the 4th ones glow, light orange is more of a cousin to yellow than bright red, plus the red would fit with what appear to be an otherwise Native American inspired bow with the feathers.

Even though i like the physical bow progression i think the last bow almost feels like it provides a better foundation, like if you were to take the last bow and work your way back without changing the overall shape of the bow nor the fact that its no longer wooden, just working back from that would've offered better potential, especially since now you have colored runes to work with.

PrinceYaser You shape yourself after the LichKing but i might call you a Lich Wizard, because i have no idea how do you cram so much into a 64x64 frame without having it look scuffed or lose its detail, hell its technically 54x54 pixels of real-estate, and brother, you've used all the free real-estate you could get your hands on with maximum effectiveness.

The progression of the icons do suffer though when you change colors for example from blue to green it makes the only remaining clear progression the "armor getting bulkier" and i do notice the fact that the 3rd icon looks bulkier than the 4th, almost as if the special effects and the flaming chest emblem of the 4th icon should be moved over to the 3rd one and have them switch places.

These icons are a prime example of how to make small icons that look high resolution, hack your eyes and the monitors too and not have me say something like "its too much details for the size its supposed to work for". Idk how you do it, Lich Wizard.
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Thanks to everyone here that took time out of their day to make icons. :grin:
 
@StormKnight, even though you don't call yourself an artist, you still have a certain feel of in-game assets and a formed idea of Warcraft, because observation comes with time and hours spent in the game. So I'm glad you offered your opinion here and thanks for the reviews, it was really interesting to read! 🙂
 
Level 22
Joined
Mar 16, 2008
Messages
981
I'm glad it's an icon upgrade contest. I enjoy these upgrade icons so much. These are all really great icons. Hard to choose one. Personally I voted for the Void Arrow because while it is kind of simple, you can easily tell it's a void arrow, it is easy to tell the tiers visually relate to each other. The Scarabs and the Self-Repairs almost look too good, if that makes sense? The tier 1 bow doesn't look 3D enough in my opinion, if that makes sense? Still all great icons though. Just wanted to offer a critique.
 
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