• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

⚙️ Warcraft III: Reforged PTR Version 1.36 – Updated May 3

Archian

Site Director
Level 61
Joined
Jan 1, 2006
Messages
3,050
Blizzard said:

We’ve deployed version 1.36 to the public test realm (PTR). This upcoming patch features a new Observer Mode UI and Automated Tournaments.

Thank you for your testing and feedback!

Patch 1.36​

Observer Mode

  • Added new features and Updated UI for Observer Mode.
  • All panels can be toggled on and off individually, using hotkeys or the Control Panel.
  • Added Statistics Panel: you can now view the Race, Gold, Lumber, Food, and APM of all players in the game at once.
  • Added Production queue: you can now view what units each player is currently building at once.
  • Added Unit view: you can now view all the units in each player’s army at once.
  • You can toggle between seeing the Production Queue or the Unit view.
  • Added Hero Panel view: you can now view all the heroes and their items and abilities of up to 4 players at once. You can also click on heroes to center your camera on them.
Tournaments

  • Tournaments now accessible via the Versus screen.
  • Tournaments will run daily.
  • Tournaments are open to all players.
  • Each Tournament will have different game rules, maps, and available races.
  • Preliminary Phase: play up to 8 games, and earn points based on wins and losses.
  • The Top 16 players from the Preliminary will face each other in an Elimination bracket.
  • Going undefeated in the Elimination Bracket will win the whole tournament.
  • Unlock Unique Portraits by earning points by competing in Tournaments.
  • Stats on Tournaments performance are displayed in your Player Profile.
Chat

  • In-Game and Global chat can now be toggled on and off in Settings.
Bugfixes

  • Fixed an issue where FX being played in FOW would cause the game to crash on Reforged Graphics.
  • Fixed an issue where you would crash while observing a CPU Game.
  • Fixed game crashing when becoming an Observer on Defeat.
  • Fixed an issue where in-game hotkeys were still functional while your Menus were open.
  • Fixed an issue where Replays would be soft-locked if you attempted to watch one immediately after playing a match.
  • Fixed an issue where you would see a black screen when observing games with a large number of players.
  • Fixed an issue where player’s division icons in the leaderboard were not updating properly.

Update April 27​

The 1.36 PTR build 20167 was deployed a few hours ago. This update includes the following additions:

Balance​

  • Immolation mana drain per tick increased from 7 to 8.
  • Sentinel Research cost reduced from 100 to 50 lumber.
  • Arcane Tower Feedback increased from 12 to 18 on heroes (24 on regular units).
  • Sundering Blades bonus reduced from 15 to 10%.
  • Troll headhunter hit points reduced from 375 to 350.
  • Pulverized cost reduced from 225 to 200 lumber.
  • Cannibalization cost reduced from 75 to 50 gold.
  • Cannibalization research time reduced from 30 to 15 seconds.
  • Claws of attack +5 damaged reduced to +4.
  • Claws of attack +9 damaged reduced to +8.
  • Potion of Greater Mana reduced from 250 to 200.
  • Wand of Mana Steal reduced from 65 to 60.
  • Lighting Shield removed from the item table.

Ranked​

  • After the end of each season MMR will now hard reset previously MMR did not fully reset after each season.
  • The map pool has been standardized to have 10 maps featuring a collection of well-known classic and new community maps.
  • Map vetos have been increased to 5 for all modes.

Observer Mode​

  • Hotkey to swap to the Production panel is “Alt +P”, and to swap to the Unit panel is “Alt + U”.

Tournaments​

  • Reduced overall duration of Tournaments.
  • Updated Time Zones information in Tournaments FAQ.

Bugfixes​

  • Fixed issue where selecting Blademaster’s Mirror Image would break the Observer Mode UI.
  • Fixed issue where Grand Finalists (1st and 2nd) in a Tournament would not see their results at the end of the game.
  • Fixed issue where Ranked icons were missing from the Versus: Ranked Screen.
  • Fixed issue where your Highest Rank and Race stats were being pulled from recent Tournament history.
  • Fixed issue where Tournament Results screen would show MMR gains and losses for Tournament games.
  • Fixed issue where the winner of a Tournament would sometimes see 2nd place in their Tournament Results screen.
  • Fixed issue where sometimes you’d crash on log in.
  • Fixed issue where you would remain in a Tournaments Matchmaking queue if you entered matchmaking, but then didn’t find a match.

Update May 3​

We’ve deployed a new 1.36 PTR build. This update includes the following additions and adjustements:

Balance​

  • Immolation damage reduced from 7/12/18 to 6/11/17
  • Sentinel Research cost reduced from 100/100 to 50/50 gold/lumber
  • Arcane Tower Feedback increased from 12 to 16 on heroes (24 on regular units remains unchanged)
  • Pulverized cost reduced from 225 to 175 lumber
  • Mana Stone mana granted on consumption reduced from 250 to 200
  • Circlet Removed from drop table (still available for purchase from the Goblin Merchant)
  • Ring of Superiority added to the drop table as a level 1 item (+1 to all stats)
  • Ring of the Archmagic added to the drop table as a level 4 item (+3 to all stats)

Ranked​

  • Map vetos have been changed to 3 for all modes

Observer Mode​

  • Added the option to disable/enable observer mode UI. This is automatically set OFF by default
  • Added click to follow in the observer mode UI by clicking the command card
  • Removed the control panel and moved the command card to the far right, hotkeys for toggling menus are available in the help menu
  • Production bar progress color is now white

Tournaments​

  • Added additional UI to indicate when the next tournament is

Bugfixes​

  • Fixed an issue that prevented users from creating 512x512 custom maps
  • Fixed an issue where the game would crash when calling BlizHideOriginFrames
 
Level 9
Joined
Jul 15, 2005
Messages
154
Just tested. Still doesn't fix the WE crash when loading custom maps in HD mode that have imported textures. The fix is still - run world editor in SD asset mode.

It's sad, because it basically means you can't develop maps in HD asset mode if you have any sort of texture imports. This should be a high priority bugfix.
 
Last edited:

Archian

Site Director
Level 61
Joined
Jan 1, 2006
Messages
3,050
Just tested. Still doesn't fix the WE crash when loading custom maps in HD mode that have imported textures. The fix is still - run world editor in SD asset mode.

It's sad, because it basically means you can't develop maps in HD asset mode if you have any sort of texture imports. This should be a high priority bugfix.
You should save the map as a Warcraft 3 Folder, and import all assets into it. That prevents the editor from crashing.
 
Level 9
Joined
Oct 10, 2020
Messages
281
Yeah I stopped with WE once all my progress was lost and I can't stand individually editing the path for each asset when there's so many imported assets in the map. Once it is fixed I'll go back and finally start making some maps.
 
Level 13
Joined
Oct 18, 2013
Messages
690
one of my maps had import files deleted. Import manager still shows them, they are just 0KB. Interestingly, the last few I imported are still there. Everything was working after that save, but after saving on the livepatch everything imported longer ago than those few were scrubbed.

Kam's response was that this is a bug as old as 1.24, but figured I'd post incase anyone else recently had this happen and/or knows ways to prevent this from happening.
 
Top