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transform

  1. Wareditor

    Making an accurate "get mouse screen position"

    tldr: The goal of this post is to find an accurate and robust get_mouse_screen_position() for the community. Big thanks to @Unryze for helping me find stuff in the 1.26 game.dll! So for a few patches now, there is a way to get the mouse world coordinates. However there is no way to get the...
  2. bruunk

    [Solved] Is it possible to trigger transform abilities on heroes

    I want to make a hero that is all about shifting forms. They will have 4 forms total, one of which is the default. I started out by making custom versions of bear form, crow form, metamorphosis and burrow with the idea that I would just make each one transform the hero into one of the other...
  3. A Rather Wily Beaver

    [Spell] Creating a Bear-Formed base ability that increases caster's base damage scaling with Intelligence?

    Hello all, Today I'm working on something that I'm struggling with. I have a character that I'm calling the Artificer (model is a Gnoll with a Crossbow), and I want them to have a toggle-able ability (based on the Bear Form ability) that has the following effects: 1) Changes the projectile to...
  4. HerrDave

    Nazgul Hero Spells (War of the Ring)

    Working on my War of the Ring map, I have found that I need a very, very specific hero spell. Green = Finished Red = Unfinished Orange = In-game skills I've tried to edit Nazgul Lord Dark Binding - Transforms specific unit into Black Rider permanently, max 8 Shadow Walk - Teleports self and...
  5. Rykon-V73

    Problem with Transform

    I gave the High Elf paladin the ability to Transform. Imgur: The most awesome images on the Internet The code works fine, but this is supposed to raise movement speed. The transformed unit is slower and every time the unit goes back to normal, he disappears for a brief second and then reverts to...
  6. SVT2002

    Rotations and Scaling to Translations

    Hello, Mdlvis can transform all the non-linear translations, rotations and scalings to linear. My question is:can I transform all the linear rotations and scalings to linear translations?
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