Hey there, I have a quick question.
When you select "Calculate shadows and save map", the WE creates a shadowmap texture file and saves it (somewhere?) within the map file. My question is, is it possible to extract said file, edit it manually like you would a texture, then reimport it back?
Here's the gist of what happened:
There are existing buildings and doodads on the map I was working on, and everytime I were to delete any building or doodad there shadows are still shown. (weird :grin:)
I am not knowledgeable on mapping and I don't know what may have caused this problem :xxd...
Here is the first hint of project. There is a map. Each of the opposing bases are connecting by 3(+2) lanes defended by structures. Forces are Light (Naaru) and Shadow (Void Lords) Background story will be avaible (Keywords: Nozdormu, Thrall, Cycle, Madness, Corrupt, Old Gods, Murozond, Alternative
I know I've dabbled myself somewhat in the request section and with modeling in general but I have a request that I haven't quite figured out because I don't know how to begin/I know I'll mess it up.
I need a shade- shadow like model- should be a transparent black 'filter' screen...
Demons of the Abyss - The Bane of Mankind. Human souls, suffering and Sins is what makes them stronger. For a Demon, strength is not just power, strength is what ensures their survival... for those who are weak shall perish... And soon they are to become stronger than the Humankind...
This is my second project that continues a plot of SHADOWMANCER.
Since I finished first part, a plot line for a main hero wasn't finished yet. It requires a second part.
- Hard work with HASH tables. It could help to decrease loading time.
DYNAMIC RPG CAMPAIGN:
S H A D O W M A N C E R
by Fruit Forest
This the story of the young elf Demenian who was saved by a shadow creature named Irv from being executed by Holy Church soldiers. Demenian saw the Church's crimes and they wanted to kill him for being a witness. Later, Irv, his...