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Hello,
I think I have a very simple question and need help with this. I have Bribe's Unit Indexer and am hoping to have it help me accomplish this easily.
I'm making a TD and I want it so that every time a unit enters a region the system will track the amount of regions they have been in with...
I've run into some problems with regions and hashtables...
What I'm trying to achieve:
The map I'm creating has 4 regions per player. These are manually created via the World Editor and named "Player0n, player0s, player0e, player0w" and so on.
To prevent all the manual labour I want to access...
Hello, I accidentally opened a map I had and I saw that is loading this number of regions:
Is this possible or is bugged or is a map protection? By the way I have to force quit it because I will take forever load that.
I wanna know how to make units spawn in the region without overlapping to the inner regions
So my area of battle has three regions: In which the outside has the weakest to the strongest to the center. However, it is common logic that the outermost region(weakest) will spawn any unit all over...
Can somebody explain why these triggers wont work? The first one creates the point and moves the regions but it wont add the units to the unit group when they enter/leave the regions.
Acid Rain
Events
Player - Player 1 (Red) types a chat message containing -test as An exact match...
Hello, I'm currently working on the classic World Editor for 1.30.1 Warcraft 3. I do not wish to switch to the Reforged Editor at the time. My map is quite large, I've been working on it for close to ten years now. As it has grown, the editor has become slower and slower to work with that it has...
Hi guys,
I'm encountering a big problem with triggers.
I've 2 trigger.
One of this is in GUI:
UnitEntersInSide
Events
Unit - A unit enters Region 042 <gen>
Unit - A unit enters Side Team 1 <gen>
Unit - A unit enters Side Team 2 <gen>
Unit - A unit enters Side...
Are you making a maze and you know not much of coding or just lazy to add each region in GUI? Well today I bring to you a little project I am working on. A website of LUA Triggers for mazes, maybe other things as well.
It is a website because now anyone can use it instead of making it in a...
I could not find this done before so I thought I might leave this here if anyone else also wants to store a lot of regions in a hashtable. With one custom script line you can store all your regions if you give them all a systematic name.
In my case I wanted a checkerboard of regions that is...
I want to make a vision tower for my map that functions basically just like the xel naga vision tower from SC2.
I have a flying fairie dragon right now that enters channel animation and gives 2200/2200 vision range. I got it to work when a unit owned by a player enters and it transfers...
Hey there,
currently working on a Camera-System that rotates the camera depending on where the current camera view is.
The only suspicious Action that could cause an Desync is "Source of current camera view", (because it gets the data locally, im not sure?)
So if that function causes the...
Must be in GUI, possibly with custom scripts.
if impossible to do so, JASS can be used instead with a greater explanation, since I've never used JASS.
I've been looking around the hws, and I'm a bit confused?
I've been working on a TD, where you vote for the track to be used.
The voted track...
Hi, I've been trying to move spawned units from one region to the next region, through a for each loop.
it doesn't seem to work since the unit stops at "T1 03 move2".
I kinda figured out my looping is wrong, but I can't figure out how to do it properly.
What I wanted was to get a "short"...
Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
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