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I'm working on a futuristic and space project, Sci-Fi... I just need an skin for Human Peasant unit, based in this image:
Note¹: Dont need matter with head, with the "body"
Note²: if it's a lot of work, you don't have to!! But if the "green" parts of the outfit could be TeamColor, that would...
Rare pink hat, pile of lumber, medium grin, big eyes version
For sale for 13,000 gold and a virtual Metaverse liver.
50% of loyalties to @AdinizWarcraft , 6,500 gold and half a virtual liver will go to him.
Hello. You guys know when there are available workers not working? And then their icons show in the bottom left corner? Well I wanna know how I can change it to a different icon. Thanks in forwards to those that answer. :grin:
Peasant Rebellion
A techtree for a ragtag army of downtrodden peasants and commoners. The theme of the army is to have cheap but numerous T0/1 units, while higher-tier units are mercenaries that can counter other factions' units but are more expensive. Tiers don't require upgrading a central...
Hello my good sirs !
I need a very simple model for my map and I think this model could be useful for part of the community.
This unit would be the KAIL333XZ's HD Peasant (Just a normal peasant but with his portrait face as his actual model face) without his pickaxe and with the animations of...
I want to make a map where I have workers mine gold from a gold mine and bring it to a storage. And then I would use a different worker type to take the gold from the storage and return it to a town hall. If it helps I found a map from user DragoonZombie that makes gold mines not explode when...
A fast and fun point and click defense.
Created by wc3neverdies
I created the first version of the map in 2016 ([Defense / Survival] - The Paesants Uprising). It was a very simple and not well made map just for the fun. With the new patches and functions added to the editor i got some new...
Is there a way to detect when a worker has resources via trigger or other means? I've tried "when unit casts/channels ability" on Harvest but it doesn't work.
Ultimately I just want the peasant to drop gold/lumber if it's killed while carrying it.
So I want to experiment a bit with a human peasant and tried to make a secondary build menu for "advanced buildings" using the BTNAdvStruct icon
I tried looking up tutorials and I cannot find anything, can someone please help me or redirect me?
Howdy,
I'm having a difficult time implementing a custom Call to Arms in my map. It's straight forward enough, I have 2 custom units (workers) that have the Call to Arms ability.
Problem comes when they go back to being regular peasant/workers they can no longer Build buildings, they have...
Hi to all 3D artist and hail to them I dowland so much models from Hive so my folder with imported models are bigger than warcraft III xD
I have a problem i cant find any Peasant model with fork, i;m workng on mdevial map with my friend it's nothing big but i really whant model like peasant...
For a playable race that I am designing for a series of upcoming custom maps (and possibly campaign), I am designing a faction that is more a Human centered type, with the theme of 'revolutionary' concepts being the whole cliche of the faction. So for the worker unit - which right now is a...
Hi everyone ;)
(welcome and please wait a sec for images to upload)
I would like to play a Life of a Peasant, just like in the good old days. I really miss these maps.
I have my own hostbot functioning on Battle.net I mean there's no hosting problems for me.
All I need are players :D
let me...
Hello everyone I am trying to add a new tech for the human race, specifically for peasants, in which he modifies the damage caused to a tree so that it gives more wood per attack and that in turn increases the speed of "attack 2" or Speed of collection. I could not do it, so I need your help. I...
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