• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. NME Ironarrow

    [Spell] Making an Efficient Projectile

    Hello everyone! My problem is a little complicated but hear me out please! I'm currently working on my map which I have there some custom abilities which shoots projectiles, these projectiles suppose to detect if there are enemies near them and trigger something. Since the max speed in wc3 is...
  2. Veronnis

    [Solved] (Player group((Player(TriggeringPlayer)))) Solved: It leaks

    Inventory Slot Tooltip Events Conditions Actions For each (Integer GenericLoopCount) from 1 to MaxAllSlotTypes, do (Actions) Loop - Actions Set SlotOfPlayer = ((TriggeringPlayer x MaxAllSlotTypes) + GenericLoopCount) Set...
  3. blancostarz

    [vJASS] Combo system level based. Need help with efficiency

    Hi guys, I'm messing around with a combo system to learn JASS. Yeah, I know, I'm late to the party haha. So, I currently have a script that makes a combo with Q and W skills. More skills will be added as finishers and things like that but basically when you use Q or W, you get the next skills in...