• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

collision size

  1. Shrrignien

    Change items collision size

    Hi my lords is there a way to change an item collision size (like we can do with units) ? I searched within the Gameplay Constants but didn't find any clues... I need to change this because I replaced every items's model by icons, but due to the "item collision size" (too small), they overlap...
  2. impulse

    [Solved] Unit collisions

    [SOLVED] solution= Ghost (visible) ability worked fine. introduktion to the subject. Unit collision, i have looked up for the past hour on how to fix a problem with this and i cant find any forum post that has the solution. Problem. my problem is that i am doing a maze tower defence map...
  3. Ricola3D

    How is managed collision between units ?

    Hello, I have a hero fighting a big boss (model Pit Lord with scale x3), like shown by the image below. However when I fight to melee, my hero goes inside the ennemy selection circle, in collision with its mesh. What settings do I have to change in WE to avoid that ? I tried to change the...
  4. Champara Bros

    [Mapping] WIP Lets make a pathing tutorial!

    First of all, a message to the moderators. I request that this tutorial be not graveyarded or removed as I intend it to be a community project that will shed some light on the mistery of pathing. Introduction: Unit pathing has been an enigma for many novice WarCraft III enthusiasts from their...
  5. Skadrel

    [General] Unit Collision Size Problems

    So, I'm working on a map where I'm making a bunch of units. One of them is a Forgotten One-turned unit, and it's really big. I based it as a new unit on a Rifleman due to a couple of reasons, but basically copied a lot of information from the Forgotten One building to make everything look fine...
Top