Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hi my lords is there a way to change an item collision size (like we can do with units) ?
I searched within the Gameplay Constants but didn't find any clues...
I need to change this because I replaced every items's model by icons, but due to the "item collision size" (too small), they overlap...
[SOLVED] solution= Ghost (visible) ability worked fine.
introduktion to the subject.
Unit collision, i have looked up for the past hour on how to fix a problem with this and i cant find any forum post that has the solution.
Problem.
my problem is that i am doing a maze tower defence map...
Hello,
I have a hero fighting a big boss (model Pit Lord with scale x3), like shown by the image below.
However when I fight to melee, my hero goes inside the ennemy selection circle, in collision with its mesh.
What settings do I have to change in WE to avoid that ? I tried to change the...
First of all, a message to the moderators. I request that this tutorial be not graveyarded or removed as I intend it to be a community project that will shed some light on the mistery of pathing.
Introduction:
Unit pathing has been an enigma for many novice WarCraft III enthusiasts from their...
So, I'm working on a map where I'm making a bunch of units. One of them is a Forgotten One-turned unit, and it's really big. I based it as a new unit on a Rifleman due to a couple of reasons, but basically copied a lot of information from the Forgotten One building to make everything look fine...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.