I restarted developments from an old map (namely X Hero Siege 3.33).
I noticed something strange in this map.
The following auras:
- Aura of Blight
- Command aura
- Life Regeneration Aura
- War Drums Aura
That are all coded the a strange way, always the same :
- A "dummy" hero ability...
In my map (Hero Defense type) there is a mod where each player has 2 heroes but can only play once at a time. All the second heroes are paused & teleported to an out-of-range area. Whenever he want, the player can switch between heroes by selecting the 2nd one (click on portrait or F2) ...
I created a custom (negative) aura ability. on the map I tested it on I randomly had a dryad, a shadow hunter and some raiders. the aura targeted the dryad and SH, but for some reason it didn't affect the raiders. these are the targeting settings for the aura:
any Idea why this...
Why is this trigger not functioning?
The idea is to make an aura that heals for a % of enemies max health when they die.
Unit - A unit Dies
(Unit-type of (Triggering unit)) Equal to Vampire
(Level of Bloodlust for (Triggering...
Hi, I'm just trying to make one rather powerful aura that will basically give the effects of Devotion aura, Brilliance aura, and War drums. The way I have it now is the hero will level up devotion aura and then triggers will grant the other 2. My problem now is that if I try to make the extra...
Please tell me what types of variables I need. This auras must works on heroes and units.
Aura Of Fortification (AoE 900)
lvl 1-Increase armor by 15%.
lvl 2-Increase armor by 17%.
lvl 3-Increase armor by 19%.
lvl 4-Increase armor by 22%.
lvl 5-Increase armor by 24%.
lvl 6-Increase armor by 26%...
Today with some tests I figured out a way to add an hidden buff (on 1 unit, or like an aura). I wanted to share it with you, ans ask if you see issues/risks with this ?
I can see many uses for this thing:
- For triggered/custom abilities:
- To add an hidden aura buff and check it in...
Has anyone after 15 years found an easy way to make Vampiric Aura work on ranged units in World Editor?
I've been digging around hiveworkshop and I've seen some ideas which suggest things like making a new ability that uses the Item Lifesteal as a base, and then putting it on each unit...
Don't get me wrong. The code works great, but the Invisibility lasts for a few seconds. Is there a way to make it last permanently and can only be turned off if the Hero's life is over 10%?
Unit - A unit Is attacked
((Attacked unit) has buff...
I did try to test this aura with the Firebolt spell, as that one gives it a chance to cause lightning strikes. This isn't working anymore. Is there a way to make the aura trigger, by attacking enemies?
I changed Sparky Aura to Blaster Aura and changed the 3 buffs to Blaster Aura. The '-level 1'...
The problem here is that the code is in JASS. I really don't want that. It's even worse if it's vJASS. Is there a way to make the aura GUI-compatible?
Spell/Aura: Luck Aura v1.3
Optional: Is there a way for the aura not to use hashtables? I already have those for the Chain Storm Bolt in my...
I am aware that there are a lot of threads concerning this topic. However, I have not been able to find an answer to these questions (either because they haven't been answered or because I am just ignorant). Either way, I would appreciate if someone could help me.
1. If two...
So i have a unit that casts a spell (Bladedance) as base, 0 duration etc, and it adds a spellbook with 2 auras, evasion and trueshot to him for the duration, the evasion works perfectly fine however the trueshot appears for about .1 second, disappears and then appears again for 2 seconds AFTER i...
Can anyone edit the Trueshot Aura so that it has a death animation? I wanted it to disappear instantly when I destroy it instead of it having no effect until approximately 5 seconds. Rep will be given. Thanks.
I've tried to make a critical strike aura and although it works perfectly it lags like hell thus i'm sure it leaks like crazy to.... is their any way to make this leakless or unlaggy?
Unit - A unit enters (Playable map area)
If ((Unit-type of...
I'm trying to get the effect of Big Bad Voodoo to function as an aura, rendering everyone around the user invulnerable without having to cast it as a spell and without the user having to channel it, just a simple aura that makes everyone around him, but him invulnerable...I've tried altering Big...
I trying to make a passive ability that generates an aura with a specific range and gives enemy units a buff. Thats work but i want to every time enemy unit with <buff> dies the hero regenerates himself the x% of the maximum mana but it does not work because dying unit does not have buffs