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hey all,
I'm not sure if this is the right forum for this (you always know it's gonna be good when it starts like that...) but I would like some advice on what projectile model would look good getting thrown by this troll medium model by @Skipper. (as of now I have it throwing a skull...
Context: I'm using either hand-placed (for small maps) or generated regions for TBS gameplay. When I worked with tiny maps, everything was rather easy and done via several loops within loops. However, now I'm working with the largest map (3 500 640 regions) and can't use Wc3 in-built loops...
Hi there, (you can skip this part,it only says how i got that idea to make it)
I saw some of the people having problems with making unit from melee to range. Lot of "advices" was to do it by orb,but that is stupid and it doesnt work for ground units. Another advice...
Edit: I managed to fix most of all of my issues. I had previously posted a Loop I was making that ran poorly when dealing with multiple units but I sorted it out with a dynamic recycling indexer. Guess it's not a good idea to loop through EVERY single unit, even one's that are no longer used.
Hi Folks! i'm working in a one of my maps. is about a personal version of me of the human race in a fantastic Tolkienian universe. the problem is that I did not decide on what I would designate a unit that I created, called "Templar" (based on the Paladin). this unit would have 4 abilities (one...
I'm creating a map based on the traditional style (Melee), however, on my map it will have only two factions, and I wonder if a map with 4 heroes on each side and an average of 3 units per building could impress players ... however, I need some suggestions about this ... for example: 6 heroes...
It's difficult for me to check to see if this trigger actually works or not, does it look like it will treat my item variable as the intended item if I've set it as such? And is there anything else that any of you are seeing or noticing that I might be missing? I'm not knowledgeable in JASS at...
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