- Joined
- Jul 9, 2010
- Messages
- 399
Reminds me of Mexican space program from South Park
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(3 ratings)
idk that was the vision, I wanted it to be made out of wood and feel rickety and I was like "oh yeah witch doctor" but then wasn't sure what textures to wrap it with that would better suit that themeMan you got me all excited when I saw the title "Witch Doctor"... No offense but what part of this fits that appellation? ^_^
I did realize that when I fixed rotation, the attack animation got goofed up. Will be fixing that soon.Attack doesn't seem to do anything special from Stand/Walk.
wouldn't that make the game automatically cycle through them while walking though? I feel like that would look weirdI think the Spell Throw and Spell Slam should be made into Walk-1 and Walk-2 animations.
Yes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.wouldn't that make the game automatically cycle through them while walking though? I feel like that would look weird
oh the throw/slam isn't actually for throw/slam, it's so I can index them with the object editorYes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.
That makes a lot more sense thenoh the throw/slam isn't actually for throw/slam, it's so I can index them with the object editor
I'll take a lil video in a sec to illustrate the vision
Looks greatok maybe it's a little bit more subtle than I'd like but here's what it looks like in game