🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Carved from the Runestone at Caer Darrow, the Altar of Storms channels dark and arcane energies through the bronze figures that tower above it to pervert the innate Elvenmagiks of the Runestone. These energies, lost when the Orc Warlocks were destroyed by the Doomhammer, are now used to create the powers of the Ogre-Magi. It is here that the Ogre-Magi are imbued with new spells and skills to aid them in their fight against the Alliance. The Altars are avoided by the rest of the Horde as the intense energies that emanate from their cold surfaces can be... unhealthy
As I played the Re-Reforged human capaign, I noticed that there is no portrait, and the building leaves a noticeable translucent remnant of its own during decay animation.
AWAITING UPDATE until it's resolved.
Hi buddy, I'm troubled by a question. I saw files with the suffix "dds" in some model files. What are their functions? I know some "dds" files are used for model textures, but where should some "dds" files like icons be used? Because I found that even if I only import 'mdx' files, they can still work properly, so I don't know what the use of 'dds' files like' icons' is. ------ Puzzle from beginners~~~
As I played the Re-Reforged human capaign, I noticed that there is no portrait, and the building leaves a noticeable translucent remnant of its own during decay animation.
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