Tried this in an 8 player FFA with 1 Normal and 6 Easy. The gameplay indeed is more fast-paced than usual, however, the numbering, despite shared across all races, do emit issues to be concerned of.
I personally enjoyed having a more fast-paced melee, but it kills some of the decisive moments where training actually matters a lot. Things happen faster but you have a better reaction time since damage is the same but the speed of your defense reproduces is increased. This, in turn, makes player prefer a defensive approach and makes aggression pretty difficult since defensive player gains much more advantage from the time reduction than the attacker does.
Some notes I took from my test (Human race w/ 2 Neutral Heroes) :
1. The fact that numbers don't include attack values gives the edge on a defensive position. It's hard to destroy production structure already in mid-war (with the fortified armor and all), and with the troops replenishing faster, the attacker will need a bigger initial force to break down the defenses (which costs MUCH more resources than play counter-attack) or kite them more (which in my test case, not viable due to possible back strike by other players).
2. With knowledge of this, I decided to play defensively (while AI aggressively visits my bases) and manage to deplete them out as they spend more than me due to them at attacking position (bonus on terrain advantage I had on the map I tested). With that, I launch my counter and they're left defenseless.
3. Trees get torn apart too fast, making lumber peasants redundant faster (or need new area)
4. The early build is slightly screwed due to the fact one has to re-adapt their timing, though personally not an issue for me, some might find it hard to get used to again.
5. Gameplay is faster, due to the fact things goes faster with the number of changes. I personally find this pretty good. This, however, can deter players who are still getting used to Melee, or those who are used to the usual slower Melee environment.
Barely approvable per standard, since it's technically Melee and doesn't fit Altered Melee bill, but it's not Melee either. I would recommend uploading your melee terrains (the one you actually own, except Rift since it's still normalice's) as melee map instead for now. On the matter of Nitro concept, would be nice to have these as a mod like Heaven Falls personally, instead of a collection of maps. Needs to know if Reforged will permit 'mod' like Heaven Falls or Ominous Horizon though in the future, else it breaks.
The map played is the one made by Remixer: Ancient Temple.
Personally, it hurts me, but if I'd say my voice on this, I had to agree with the rest of the reviewers. I hope, however, you try to talk with people like
@Kam though because the concept has potential if it's embedded inside game as an option. But right now, it's not within the standards for both genre it applies to.
If this map pack is approved though, I also fear other people might get similar ideas and we get more and more of these 'nitro' and 'upgraded' concepts, which is not something I'd want to deal on Hive Map Section since that will raise a lot of 'Map QoL questions'.