• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Fixed Reforged Flora (Animations)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
It is odd that Reforged has animated folliage, animated viny plans, animated seaweed, but all other plants are static.
I decided to fix that.

Paths for replacement:

doodads\ashenvale\plants\ashenbush0\ashenbush0.mdx
doodads\felwood\plants\felwoodbush\felwoodbush0.mdx
doodads\felwood\plants\felwoodbush\felwoodbush1.mdx
doodads\felwood\plants\felwoodbush\felwoodbush2.mdx
doodads\cityscape\plants\citybush\citybush.mdx
doodads\ashenvale\plants\ashencattail\ashencattail.mdx
doodads\felwood\plants\felwoodcattail\felwoodcattail.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub0.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub1.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub2.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub3.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub4.mdx
doodads\ruins\plants\ruins_flower\ruins_flower0.mdx
doodads\ruins\plants\ruins_flower\ruins_flower1.mdx
doodads\ruins\plants\ruins_flower\ruins_flower2.mdx
doodads\ruins\plants\ruins_flower\ruins_flower3.mdx
doodads\ruins\plants\ruins_flower\ruins_flower4.mdx
doodads\ruins\plants\ruins_rush\ruins_rush0.mdx
doodads\ruins\plants\ruins_rush\ruins_rush1.mdx
doodads\ruins\plants\ruins_rush\ruins_rush2.mdx
doodads\ruins\plants\ruins_rush\ruins_rush3.mdx
doodads\ruins\plants\ruins_rush\ruins_rush4.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes0.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes1.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes2.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes3.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes4.mdx
doodads\lordaeronsummer\plants\grasstuft\grass0.mdx
doodads\lordaeronsummer\plants\grasstuft\grass1.mdx
doodads\lordaeronsummer\plants\grasstuft\grass2.mdx
doodads\lordaeronsummer\plants\grasstuft\grass3.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass0.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass1.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass2.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass3.mdx
doodads\lordaeronsummer\plants\wheat\wheat.mdx
doodads\lordaeronsummer\plants\wheatbunch\wheatbunch.mdx
doodads\lordaeronsummer\plants\cornwheatscorched\cornwheatscorched0.mdx
doodads\lordaeronsummer\plants\cornwheatscorched\cornwheatscorched1.mdx
doodads\lordaeronsummer\plants\corn\corn.mdx
Contents

Ashenvale bush (Model)

Ashenvale Cattail (Model)

Barrensgrass 0 (Model)

Barrensgrass 1 (Model)

Barrensgrass 2 (Model)

Barrensgrass 3 (Model)

City bush (Model)

Corn (Model)

cornwheatscorched 0 (Model)

cornwheatscorched 1 (Model)

Felwoodbush 0 (Model)

Felwoodbush 1 (Model)

Felwoodbush 2 (Model)

Felwoodcattail (Model)

grass 0 (Model)

grass 1 (Model)

grass 2 (Model)

grass 3 (Model)

riverrushes0 (Model)

riverrushes1 (Model)

riverrushes2 (Model)

riverrushes3 (Model)

RuinsFlower0 (Model)

RuinsFlower1 (Model)

RuinsFlower2 (Model)

RuinsFlower3 (Model)

RuinsFlower4 (Model)

RuinsRush0 (Model)

RuinsRush1 (Model)

RuinsRush2 (Model)

RuinsRush3 (Model)

RuinsShrub0 (Model)

RuinsShrub1 (Model)

RuinsShrub2 (Model)

RuinsShrub3 (Model)

RuinsShrub4 (Model)

Wheat (Model)

Wheatbunch (Model)

Hello there!

Awesome idea, thanks a lot for this upload.

A quick question: in terms of performance, does it make a different to use an animated vs a non-animated version of any of these doodads?
Thanks in advance for your answer and have a great week.
 
Performance depends on how many objects in camera. But the impact is not significant. I used very simple animations from the Viny plant - 1 bone with scaling, slight rotation from side to side. Now it feels in harmony with terrain generated folliage.
 
Back
Top