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Triggered Raise Dead/Respawn System v2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I made that system to prevent removing units when somebody uses normal Raise Dead Spell.Now the respawn system respawns all the units and the raised.

Updates:
-You dont lose mana if you use the spell and there are no corpses or
you allready have 5 units
-Added Suicide skill to the skeletons

Many thanks to Bomi for his help.
Please give me credit if you use that spell.
---Nickba---

Keywords:
raise,dead,spell,respawn
Contents

Raise Dead Triggered Spell/Respawn S (Map)

Reviews
IcemanBo: Too long time as NeedsFix. Rejected. 10:21, 5th Feb 2010 TriggerHappy: This uses waits, and custom value. Using custom value on such a small system like this limits it to be used elsewhere which is a big negative. Also, a lot of...

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IcemanBo: Too long time as NeedsFix. Rejected.

10:21, 5th Feb 2010
TriggerHappy:

This uses waits, and custom value. Using custom value on such a small system like this limits it to be used elsewhere which is a big negative. Also, a lot of users may not know this and it will bug their map.

Furthermore there is no recycling, so once you reach 8191 indices, it won't work anymore.
 
Level 11
Joined
Jul 2, 2008
Messages
601
I think, that Blizzard one "Raise Dead" is better by a number of reasons. For example: I won't waste my mana on useless spell -> I'll do it here, since nothing will happen, if I already have 5 summons. Second reason is that, what if I lost my troops somewhere and can't find them or they are just too far? So I want to re-summon them, but I can't. And the third is: Blizzard made it, so I can "replenish" the old damaged units without HP with new ones.

So what's the matter in reinventing the wheel with such a pointless aim?
 
Level 7
Joined
Dec 12, 2007
Messages
60
I think, that Blizzard one "Raise Dead" is better by a number of reasons. For example: I won't waste my mana on useless spell -> I'll do it here, since nothing will happen, if I already have 5 summons. Second reason is that, what if I lost my troops somewhere and can't find them or they are just too far? So I want to re-summon them, but I can't. And the third is: Blizzard made it, so I can "replenish" the old damaged units without HP with new ones.

So what's the matter in reinventing the wheel with such a pointless aim?

I can fix them all,I made it because I had a problem with the respawn system.When the necromancer in my ORPG uses raise dead the monster doesn't respawn,thats why I made it.
 
Level 19
Joined
Feb 25, 2009
Messages
2,004
I think, that Blizzard one "Raise Dead" is better by a number of reasons. For example: I won't waste my mana on useless spell -> I'll do it here, since nothing will happen, if I already have 5 summons. Second reason is that, what if I lost my troops somewhere and can't find them or they are just too far? So I want to re-summon them, but I can't. And the third is: Blizzard made it, so I can "replenish" the old damaged units without HP with new ones.

So what's the matter in reinventing the wheel with such a pointless aim?

Im soo going to agree with you here.
 
Level 9
Joined
May 31, 2010
Messages
366
i'm bothering about the respawn system (not the raise dead spell), wont this cause leaks? (don't know that much about leaks) i'm afraid of using the system in a rpg like map where you will spend several hours playing it (and even more if you add the respawn system) that it might crash when having to many units there or having to many respawns after some time?
 
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