• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Peon Battles v2.3d

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
v2.3d

Balance and Fixes!

-The 'Win By Killing All Lives' victory condition trigger has been fixed to properly pause all units like other victory triggers.
-Turned out when Team 2 had more players than Team1 (enough to make the balance system run) there was a 1 character error in my code that caused it to add the player to team2 then remove it from team2, when it should have removed the player from team1! This screws up the functions after this was done, which adjust the alliance settings. But this should definitely be fixed now.
-Peons in siege engines would not get removed from the game when a round ended. Now all siege engines and unfinished structures/tools will be destroyed before removing peons!
-Boogey Mons can no longer be stacked on top of one another.
-Boogey Mon's Booger ability is now set to autocast automatically.
-Gyrocopter's life has been decreased from 1500 to 850.
-Gyrocopter's nuke ability damage has been decreased from 250 to 175. The area off effect radius has also been decreased from 250 to 200.
-Minigun now displays floating text when your peon gains the mini gun buff. I feel the gaining of the minigun buff was a little choppy so i hope that makes it go more smooth.
-Abomination hotkey fixed.
-Rare respawn bug possibly fixed.


-----------------------------
Peon Battles v2.3
pbmini.png


Peon Battles is a sort of "expanded-mini-game" for up to 8 players. Players choose from a pool of different Peon 'races' each with its own tower and tools it can build. Each peon also has a special ability. Players must come up with strategy in there approach to accomplish the mode objective using their build and special abilities. See below for details on the 'races' and modes.


Modes

Destroy Goal Tower
- The objective of this mode is be the first team to destroy the other team's Goal Tower or decimate all enemy lives.

Capture The Flag - Be the first to capture the enemy team's flag X amount of times!

More modes will be released in later version.


Races

Orc Peon - The classical orc peon!
Special Ability:
Toss - Throw an ally or enemy unit at a target point. The projected unit will deal 150 damage to units and buildings in the area uponm impact.

Sample Towers:

Watch Tower - Basic orc tower with good damage and attack speed with average range.
Peon Popper - Tower that only attacks peons but does rapid and heavy damage to them.
Kodo Tower - Short range tower that deals heavy damage and has heavy armor.
Demolisher - Long ranged tower with the ability to set towers on fire dealing damage over time and decreasing their attack speed. Good for clearing towers without active peons nearby.

Sample Tools:
Explosives - When destroyed deals 200 damage to units and buildings in the area. Can be tossed.
Chieftain Gear - The peon smiths a set of Chieftain Gear allowing him to be suited for combat for 20 seconds. The peon can not build with the gear on.


Human Peasant - Moar work?
Special Ability:
Fire Pistol - Fires a bullet in target direction that will do 225 damage to the first enemy tower or peon it hits.

Sample Towers:
Sprayer - Fast shooting hower that fires multiple shots.
Guard Tower - Human's long range tower that also fires frost arrows at enemy peons.
Basher Bot 5000 - Short Ranged tower that does heavy damage and has a chance to bash enemy peons!
Cannon Tower - Medium-Long ranged unit that deals AoE damage in attacked areas.

Sample Tools:
Siege Engine - The Siege Engine deals heavy damage and is movable as long as a Pesant is operating it.
Mini Gun - Constructs a mini gun that gives the peasant's Fire Pistol ability a very low cooldown for 10 seconds.

Undead Ghoul - Mmmmmm FrEsH mEaT!
Special Abilities:
Meathook - Launches a meat hook that can grapple onto an enemy or friendly unit pulling them toward the ghoul and dealing damage to them if they are an enemy.
Cannibalize - The Ghoul does not have regeneration like other peons but instead feasts on corpses to regain hit points.

Sample Towers:
Frost Tower - Can freeze enemy towers for up to 5 seconds disabling any activity.
Graveyard - Generates corpses every 15 seconds also provides an aura to nearby friendly towers that allows for 2 skeleton warriors to be risen from slain enemy towers.
Abomination - Heavy short range tower that carries a plague dealing aoe damage per second to nearby enemy towers.

Sample Tools:
Bile Mine - Creates a mine that unleashes an explosion of bile when an enemy steps on it dealing 300 damage to them over 10 seconds.
Boogey Mon - A notorious monsters that can spawn tentacles to slap enemy towers and peons! Also has the booger ability which allows the Boogey Mon to ground air units!



More races will be released in later version.

Click Here To Download

Keywords:
peon battle war wars battles tower defense kill towers hero
Contents

Peon Battles v2.3d (Map)

Reviews
05:38, 30th Jul 2010 ap0calypse: Rejected
Level 6
Joined
Apr 17, 2008
Messages
136
Good map I like it very much!!!

Positive:
- Great (new) idea
- Works excellent without laggs
- Only with tactic and teamplay you´ll win

Negative:

- Boring terrain
- I mean a big problem is that some towers are useless-> Alll the times I played it the games turn into a tower battle with the highest range towers-> The players build only these towers-> So a camping game develop. Maybe you can fix it with a limit of the different towers or give the worker more hp.
- Trigger events?!

All in all
4/5 of me at the moment
 
Level 8
Joined
Jul 25, 2006
Messages
177
Good map I like it very much!!!

Positive:
- Great (new) idea
- Works excellent without laggs
- Only with tactic and teamplay you´ll win

Negative:

- Boring terrain
- I mean a big problem is that some towers are useless-> Alll the times I played it the games turn into a tower battle with the highest range towers-> The players build only these towers-> So a camping game develop. Maybe you can fix it with a limit of the different towers or give the worker more hp.
- Trigger events?!

All in all
4/5 of me at the moment

Tools easily destroy long range towers. I would improve the terrain but, im not sure how to go about that for a map like this.

trigger Events? like power ups and stuff?
 
Top