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This is my first creation of an organic unit. A simple model of a giant snake/serpent made by using the mesh and textures of Naga Myrmidon default model. This pack includes the primary model yet is a short serpent in purpose of making it flexible in a map in desire of adding additional body segments with triggers and stuff. With a separate model of a normal serpent version (longer tail and no alternate animation) for using the model in a normal way around. Uncanny snek model :v
Changes v1.1:
-Added decay animation.
-Added some team color details.
-Name changes = GiantSerpent.mdx > GiantSerpent1.1.mdx, GiantSerpent2.mdx > NormalGiantSerpent1.1.mdx
Nice model, also when I saw those snake body segments and how long the snake is, it reminded me a lot of the old game of the snake that would eat dots or apples.
Ooh nice! Cool snake model, clever use of textures (more than just an armless Myrmidon), and a very cool use-case of "extending segments". Shame there isn't any Team Color on it (aside from the Portrait glow), consider adding that somewhere?
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