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Maybe wrap a simple set of bracers around his arms and TC them?I don't know how I would do that. You'd have to find a way to add some component onto the model that can be given the replaceable color, and then it would probably be a bad fit with the HD part of the model.
I don't know how replaceable textures are done, but the orange fins would be the ideal place for TC.I don't know how I would do that. You'd have to find a way to add some component onto the model that can be given the replaceable color, and then it would probably be a bad fit with the HD part of the model.
@Warseeker once added such an animation for the Warcraft III Vashj model.Odd quirk, but this big boy doesn't have swim or submerge animations. I understand its because its a WoW rip, though. I wonder how hard/easy it would be to jury-rig one in? IDK, it isn't game breaking.
If I do that, the difference in quality between the HD part and the bracers would look pretty bad.Maybe wrap a simple set of bracers around his arms and TC them?
It might be possible, but I don't know how to do TC as a recolor while retaining original texture. And if I just replaced the fin texturing with solid TC it would look terrible.I don't know how replaceable textures are done, but the orange fins would be the ideal place for TC.
WoW does have walk swim, stand swim, and death swim animations for the big boy, but I don't know if it's worth increasing the file size to add them. He looks like a land-dwelling naga to meOdd quirk, but this big boy doesn't have swim or submerge animations. I understand its because its a WoW rip, though. I wonder how hard/easy it would be to jury-rig one in? IDK, it isn't game breaking.
Warcraft III fans will be very happy about thatland-dwelling naga
Does WC3 support transparancy and multi-layer textures? If so the original fins colour could be edited to be semi-transparent, and be placed ontop of a TC layer.It might be possible, but I don't know how to do TC as a recolor while retaining original texture. And if I just replaced the fin texturing with solid TC it would look terrible.
You could always add a second clone variant with the swimming animations for those that would like it, giving the alternate between swimming or land only lower filesize.WoW does have walk swim, stand swim, and death swim animations for the big boy, but I don't know if it's worth increasing the file size to add them. He looks like a land-dwelling naga to me
Nice!I've added some team colour to the spikes.
When you add the recolours, I can add proper team colouring
Great! I updated the bundle.Changelog:
-Updated the textures and added Team Colour to the 3 models.
-Fixed Stand-2 animation (origin was off from stand-1, so the model did a little "jump" after finishing the stand-2 sequence).
When/if you get around to this, tell me and together we'll make this compete for the position of Most Frequently Updated Model on Hive.The model still lacks a corpse. I may do it soon-ish.
Not sure about this; I think it would be best to leave without adding new components. If you want, you could post an attachments model separately and I can link it in the description.(bigger spikes, coral shoulderpads...)