Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Your wraps are getting there but it is still a little blurry(same with the others). Its not much noticeable in-game but you might want to work on it a little more. Keep it up!
Your wraps are getting there but it is still a little blurry(same with the others). Its not much noticeable in-game but you might want to work on it a little more. Keep it up!
When I read what you said I read it with a girl voice because of your picture, then I saw your name XD anyhow I'm really not so good at wrapping but I'm better than before atleast, and I'm really trying.
Your wraps are getting there but it is still a little blurry(same with the others). Its not much noticeable in-game but you might want to work on it a little more. Keep it up!
What he said. This looks a lot better than your first variation, but it's still slightly blurry. You can fix blur by trying to make sure you always wrap an appropriate portion of the texture to the 3d mesh based on the size of the polygons. The texture is stretched to fit the polygons it is wrapped to, so whenever you have a tiny amount of texture wrapped to a large polygon it will look blurry. In the same way, wrapping a large amount of texture to a small polygon will make it look grainy compared to the polygons around it.
Still, the blur is only slight this time, not enough to even notice in-game without being blown up into a large preview, and I really, really like the way this looks, so I'm giving it a 4/5. After all, it's how things look in-game that matters most, not how they look in their previews. Good job.
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