Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I tried making the handle as close as I can to mh's agito without having to many polys, maybe I can edit the 3 swords into a warcraftish verison? idk I'll look into it.
was just trying to note than thin objects are not that well seen ingame unless under a big closeup in a cinematic, so, it is always good to make any handle just somewhat wider than it needs to be, which rounds up the model well, imo. 'u'
I tried making the handle as close as I can to mh's agito without having to many polys, maybe I can edit the 3 swords into a warcraftish verison? idk I'll look into it.
You don't have to use more polygons to make something larger. Just scale it up. It's a handle, even a "significant" increase in its thickness wouldn't impact how smooth it looks as it would still be a toothpick on the screen. You don't have to worry about quality, you could scale up the handle and it would still look perfectly fine. Unless the handle's going to be the size of a castle, 6 polygons (3 sides, 2 triangles per side) is enough (or more if needed to wrap the texture to it a certain way, of course).
As for the model itself, 3/5. I like it, but some of the stone texture on the blade looks blurry, take some of the advice I gave for fixing that on the other two variations of this which you made.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.