🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Was exploring the teamcolouring and made this little addition to the original goldmine.
Would fit some strategy based maps where exists mine capturing.
Edit 06.12: Added versions of nightelf, orc and undead mines. Also deleted LOD layers due to file weight economy. And bonus: cave entrance doodad that might be useful in maps with dungeon system.
Don't think so, unless you are using an entangled mine/UD mine variant. It's easier with triggers (change colour whenever an orc/human Townhall is close to it)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.