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» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 |
» Date:[c] 「22/Feb/2013 20:16:37」 |
» Reasons: |
» Comment: |
Re-rating on request.
Moderated version: 0.19b
+ New neat intro
+ Improved terrain
- Very badly written quests (write shorter sentences, add colors, etc.)
- Bad spell hotkeys (Use QWER)
- Still a lot of boring default spells (Howl of Terror, Demonic Presence, ...)
- Comprehensible English, but still very lacking and it almost hurts to read things
- Boring hero models (No real epic feeling)
Moderated version: 0.19b
+ New neat intro
+ Improved terrain
- Very badly written quests (write shorter sentences, add colors, etc.)
- Bad spell hotkeys (Use QWER)
- Still a lot of boring default spells (Howl of Terror, Demonic Presence, ...)
- Comprehensible English, but still very lacking and it almost hurts to read things
- Boring hero models (No real epic feeling)
Acceptable |
» Rules: [c] 「Map Submission」 |
» Contact: [c] 「Staff Contact」 |
Vengeancekael: Private Message
Date: 2012/Jan/07 13:36:05
Reasons:
Other:
Check out the models section for custom models made by the community: Models Section
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: Reviewing this on request:
Gameplay:
The main gameplay is pretty simple, just like any other survival map, waves of enemy units spawn and come to kill you, along with some boss waves as well.
But the unique thing about this would be the armor&weapon upgrading system, allowing you to buy a sword/axe/wand (and armor), no matter what class you've picked and upgrade that item to higher levels, granting the item stronger versions of its special ability. The upgrading process is also fairly easy, almost no guide is needed.
And there are also model attachments for each item, which really make your hero look like a pimp and all flashy.
However, the neat part ends there. The heroes all have boring skills, some of them are just the default ones, the other ones are plain boring and don't really have amazing special effects which would satisfy the player for each kill. By picking the Dark Mage for example, I'm expecting multiple AOE spells with massive special effects and sound effects alike, not just one AOE spell with a boring effect and an armor reducing howl, that is just the most boring skill ever.
The early bosses are fairly easy and not that complex, the ones attacking later on get better special abilities, but some boss stages would be quite interesting.
As for the waves, a lot of them look the same and thus make it quite repetitive and boring and almost none of them have any active skills.
Terrain:
The environment is an average terrain, it's well filled up and not flat, along with a lot of things moving in the surrounding, but everything looks rather messy and especially the badly placed fences.
Custom tree models etc. would definitely make the terrain bloom and more attractive.
Also never use the blizzard lightning bolts, those are the ugliest things ever made.
Just check the models section, there are hundreds of amazing doodads to use.
Other:
There's an ok cinematic in the beginning, but not that amazing, also add a fade filter in the beginning, so that the cinematic doesn't just start right away.
Next, add more info about each hero.
Maybe add upgrades for poor walls.
Maybe bind the skill hotkeys to QWER.
Make the item and skill tooltips shorter.
Overall:
An ok survival map, with a unique upgrading system, but an overall lacking gameplay factor and messy terrain.
Rating: 3/5
Admin Contact - Resource Moderation - Rules
Date: 2012/Jan/07 13:36:05
Reasons:
Other:
Check out the models section for custom models made by the community: Models Section
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: Reviewing this on request:
Gameplay:
The main gameplay is pretty simple, just like any other survival map, waves of enemy units spawn and come to kill you, along with some boss waves as well.
But the unique thing about this would be the armor&weapon upgrading system, allowing you to buy a sword/axe/wand (and armor), no matter what class you've picked and upgrade that item to higher levels, granting the item stronger versions of its special ability. The upgrading process is also fairly easy, almost no guide is needed.
And there are also model attachments for each item, which really make your hero look like a pimp and all flashy.
However, the neat part ends there. The heroes all have boring skills, some of them are just the default ones, the other ones are plain boring and don't really have amazing special effects which would satisfy the player for each kill. By picking the Dark Mage for example, I'm expecting multiple AOE spells with massive special effects and sound effects alike, not just one AOE spell with a boring effect and an armor reducing howl, that is just the most boring skill ever.
The early bosses are fairly easy and not that complex, the ones attacking later on get better special abilities, but some boss stages would be quite interesting.
As for the waves, a lot of them look the same and thus make it quite repetitive and boring and almost none of them have any active skills.
Terrain:
The environment is an average terrain, it's well filled up and not flat, along with a lot of things moving in the surrounding, but everything looks rather messy and especially the badly placed fences.
Custom tree models etc. would definitely make the terrain bloom and more attractive.
Also never use the blizzard lightning bolts, those are the ugliest things ever made.
Just check the models section, there are hundreds of amazing doodads to use.
Other:
There's an ok cinematic in the beginning, but not that amazing, also add a fade filter in the beginning, so that the cinematic doesn't just start right away.
Next, add more info about each hero.
Maybe add upgrades for poor walls.
Maybe bind the skill hotkeys to QWER.
Make the item and skill tooltips shorter.
Overall:
An ok survival map, with a unique upgrading system, but an overall lacking gameplay factor and messy terrain.
Rating: 3/5
Admin Contact - Resource Moderation - Rules