Fixed Reforged Flora (Animations)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
It is odd that Reforged has animated folliage, animated viny plans, animated seaweed, but all other plants are static.
I decided to fix that.

Paths for replacement:

doodads\ashenvale\plants\ashenbush0\ashenbush0.mdx
doodads\felwood\plants\felwoodbush\felwoodbush0.mdx
doodads\felwood\plants\felwoodbush\felwoodbush1.mdx
doodads\felwood\plants\felwoodbush\felwoodbush2.mdx
doodads\cityscape\plants\citybush\citybush.mdx
doodads\ashenvale\plants\ashencattail\ashencattail.mdx
doodads\felwood\plants\felwoodcattail\felwoodcattail.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub0.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub1.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub2.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub3.mdx
doodads\ruins\plants\ruins_shrub\ruins_shrub4.mdx
doodads\ruins\plants\ruins_flower\ruins_flower0.mdx
doodads\ruins\plants\ruins_flower\ruins_flower1.mdx
doodads\ruins\plants\ruins_flower\ruins_flower2.mdx
doodads\ruins\plants\ruins_flower\ruins_flower3.mdx
doodads\ruins\plants\ruins_flower\ruins_flower4.mdx
doodads\ruins\plants\ruins_rush\ruins_rush0.mdx
doodads\ruins\plants\ruins_rush\ruins_rush1.mdx
doodads\ruins\plants\ruins_rush\ruins_rush2.mdx
doodads\ruins\plants\ruins_rush\ruins_rush3.mdx
doodads\ruins\plants\ruins_rush\ruins_rush4.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes0.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes1.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes2.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes3.mdx
doodads\lordaeronsummer\plants\riverrushes\riverrushes4.mdx
doodads\lordaeronsummer\plants\grasstuft\grass0.mdx
doodads\lordaeronsummer\plants\grasstuft\grass1.mdx
doodads\lordaeronsummer\plants\grasstuft\grass2.mdx
doodads\lordaeronsummer\plants\grasstuft\grass3.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass0.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass1.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass2.mdx
doodads\barrens\plants\barrenstallgrass\barrenstallgrass3.mdx
doodads\lordaeronsummer\plants\wheat\wheat.mdx
doodads\lordaeronsummer\plants\wheatbunch\wheatbunch.mdx
doodads\lordaeronsummer\plants\cornwheatscorched\cornwheatscorched0.mdx
doodads\lordaeronsummer\plants\cornwheatscorched\cornwheatscorched1.mdx
doodads\lordaeronsummer\plants\corn\corn.mdx
Contents

Ashenvale bush (Model)

Ashenvale Cattail (Model)

Barrensgrass 0 (Model)

Barrensgrass 1 (Model)

Barrensgrass 2 (Model)

Barrensgrass 3 (Model)

City bush (Model)

Corn (Model)

cornwheatscorched 0 (Model)

cornwheatscorched 1 (Model)

Felwoodbush 0 (Model)

Felwoodbush 1 (Model)

Felwoodbush 2 (Model)

Felwoodcattail (Model)

grass 0 (Model)

grass 1 (Model)

grass 2 (Model)

grass 3 (Model)

riverrushes0 (Model)

riverrushes1 (Model)

riverrushes2 (Model)

riverrushes3 (Model)

RuinsFlower0 (Model)

RuinsFlower1 (Model)

RuinsFlower2 (Model)

RuinsFlower3 (Model)

RuinsFlower4 (Model)

RuinsRush0 (Model)

RuinsRush1 (Model)

RuinsRush2 (Model)

RuinsRush3 (Model)

RuinsShrub0 (Model)

RuinsShrub1 (Model)

RuinsShrub2 (Model)

RuinsShrub3 (Model)

RuinsShrub4 (Model)

Wheat (Model)

Wheatbunch (Model)

Hello there!

Awesome idea, thanks a lot for this upload.

A quick question: in terms of performance, does it make a different to use an animated vs a non-animated version of any of these doodads?
Thanks in advance for your answer and have a great week.
 
Performance depends on how many objects in camera. But the impact is not significant. I used very simple animations from the Viny plant - 1 bone with scaling, slight rotation from side to side. Now it feels in harmony with terrain generated folliage.
 
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