🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Really cool model, good work both of you I'd just add more polygons to the sohulder pads so that the "outter parts" dont really end in a triangle but to seem a bit more rounded... Just 1 more "row" , idk really how to explain well
Really cool model, good work both of you I'd just add more polygons to the sohulder pads so that the "outter parts" dont really end in a triangle but to seem a bit more rounded... Just 1 more "row" , idk really how to explain well
Looks pretty good! I particularly like the way his left shoulder plate turned out, I always see renditions of Arthas' plate of the damned get confused around that jutting plane, but this one looks consistent with his armor without being to 'extra'.
Awesome work from the both of you. It nails the death knight aesthetic perfectly and it's also fitting that the texture is made by the Lich King(or Prince?) himself.
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