Death knight

This bundle is marked as approved. It works and satisfies the submission rules.
About this model, I was thinking to finish the mounted version first and upload it, but I will update it eventually...

In the bundle is included unit and hero model.

Update: Added an edited version(Based on @TheDiscoKing's suggestions. @TheDiscoKing , thanks)
Second update: Added a mounted version.
Third update: Added only a mount model(undead horse)
Fourth update: the unused tracks are removed/lowered.
Previews
Contents

Death knight (Model)

Death knight mounted (Model)

Hero (Model)

Undead Horse (Model)

V.2. (Model)

Reviews
ILH
ILH
A peculiarly great design of a female death knight! Changes made. Works in-game. Approved!
Level 41
Joined
Dec 29, 2014
Messages
1,844
It looks awesome! The only criticism I can make, and it's possibly just a me thing, would be to change the color of the breastplate (?) to match the rest of the armor, and the color of the hair.
That's a good suggestion. I might try to add a similar version. I didn't want to make all her armor blue..
 
Level 41
Joined
Dec 29, 2014
Messages
1,844
Good job!
However, the mounted variant still has a lot of unused tracks (200+). Could you try to optimize it again? Thanks.
Yeah, I can and I tried, but as I said here, the geoset animations and particle effects don't work as intended when I try to lower the unused tracks.
Or any other in game model.
I have used this tool to remove the unused keyframes: Model Optimizer and Converter v1.2.1
But on some models even if I remove those, they show up in the Sanity tool. But, after I check some more options in Model optimizer and converter(like "delete invalid keyframes", "delete same-ish keyframes") it does remove the unused keyframes, but the geoset animations are all screwed along with the particle emitters and effects, plus I get a lot of severe warnings in Sanity Checker after doing that...
 
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