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Model validation: Undead Horse

Undead Horse2.mdx

0 errors 1 severe 2 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 0.750 at end of "Decay Bone" (frame 237100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 1 Model
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
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