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Crystals Thorns Aura

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Edited ThornsAura and Brilliance by Blizzard Entertainment.

Keywords:
Ice, frost, crystal, aura, effect, thorns.


In case someone is not satisfied with the animation or the weight of the textures or the presence of any errors, you can compress the textures yourself or change the animation.

I made my own ice textures and did not compress their quality, because if someone has problems with weight, then this can be fixed by compressing the resolution and quality of the textures, it was not really important to me, so I did not compress, although I probably should, since auras should not weigh more than 50 kb.
Contents

Crystal Brilliance Thorns Aura (Model)

Crystal Thorns Aura V2 (Model)

CrystalAura_Crystals (Texture)

CrystalAura_Ring (Texture)

Crystals Thorns Aura (Model)

Crystals Thorns Aura V3 (Model)

Crystals_x3 (Texture)

Reviews
stan0033
Review: make sure to have keyframes for each sequence in each geoset animation, not just one or a few at the end of death sequence only some part of the model disappears. All must disappear. If gradual fade was intended i didnt see in geoset...
I consider using the V2 aura for my map, thanks.
You can adopt it. I courageously declare that I don't understand animations, I do so-so, simple alterations based on Blizzards. (with a bunch of errors)
:peasant-wink:


With this approach, I probably should only publish textures at all.
 
Review:
  • make sure to have keyframes for each sequence in each geoset animation, not just one or a few
  • at the end of death sequence only some part of the model disappears. All must disappear. If gradual fade was intended i didnt see in geoset animations this.

Review accepted by Footman16
I don't understand at all what you're talking about. I took a standard aura and replaced its textures, and then in Retera, using a script, I crossed it with other auras (also the default with texture replacement).
 
I don't understand at all what you're talking about. I took a standard aura and replaced its textures, and then in Retera, using a script, I crossed it with other auras (also the default with texture replacement).
looking at your model again, i think you have to look at your geoset animation alphas
 
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