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Witch Doctor Spaceship

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Made this model for my current project Astro Wars (a top-down wasd movement space shooter capture the flag map) and figured I'd share it with the people of hiveworkshop. This is the second model I've ever made, so it may not be director's cut material but 🤷‍♂️. Also, you may be thinking, "but GrapesOfWath, your sexiness, how is a spaceship made of wood going to even exit the atmosphere without burning up?" to which the answer is: magic.
12/25/24: uploaded v2 after realizing the facing angle was off by 90 degrees
12/26/24: uploaded v3: fixed attack animation, added walk, spell slam, and spell throw animations (spell animations were created specifically for use with the strafe left/right abilities in my map), added team color, added a tail to the fairy dust emitter in the back of the model and fixed that emitter's movement for the stand animation
Contents

BTNWitchDoctorShip (Icon)

BTNWitchDoctorShip (Icon)

BTNWitchDoctorShip2 (Icon)

BTNWitchDoctorShip2 (Icon)

Witch Doctor Spaceship v3 (Model)

GrapesOfWath

Sound Reviewer
Level 18
Joined
Mar 31, 2012
Messages
281
Man you got me all excited when I saw the title "Witch Doctor"... No offense but what part of this fits that appellation? ^_^
idk that was the vision, I wanted it to be made out of wood and feel rickety and I was like "oh yeah witch doctor" but then wasn't sure what textures to wrap it with that would better suit that theme 🥸
but I feel like the lil fairy dust emitter plus the weapon part bring it a little close to witch doctoriness, no?
Attack doesn't seem to do anything special from Stand/Walk.
I did realize that when I fixed rotation, the attack animation got goofed up. Will be fixing that soon.
 
wouldn't that make the game automatically cycle through them while walking though? I feel like that would look weird
Yes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.
 

GrapesOfWath

Sound Reviewer
Level 18
Joined
Mar 31, 2012
Messages
281
Yes it would, they look like good walk animations to me. Nothing really indicates that they're throwing or slamming. I imagine a throw to be a slow movement backwards followed by a fast release forward. And a slam I think should look like a spin, with some particles around it in a circular motion, or a steep drop in height followed by a slow movement up.
oh the throw/slam isn't actually for throw/slam, it's so I can index them with the object editor :p
I'll take a lil video in a sec to illustrate the vision
 
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