🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Shading's not the problem, but catching the right "feeling" and textures. You see, the Dark Matter has a structure similar to a Palantir, which I recently did, but due to it's different shape and angle of inclusions, it was quite hard for me to grasp the right "feeling". So I just tried the best I could, though not going crazy over it.
That's also why I changed the SFX of it (the purple thingy in the middle). Mine here's like some starburst, while the original one is like an ocean increasing in size (considering a cutscene from the game).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.