Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Shading's not the problem, but catching the right "feeling" and textures. You see, the Dark Matter has a structure similar to a Palantir, which I recently did, but due to it's different shape and angle of inclusions, it was quite hard for me to grasp the right "feeling". So I just tried the best I could, though not going crazy over it.
That's also why I changed the SFX of it (the purple thingy in the middle). Mine here's like some starburst, while the original one is like an ocean increasing in size (considering a cutscene from the game).
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