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Animal Siege First Edition

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
*Defend castle and kill all bosses.
*custom abilities that power depends on hero's agility, intelligence or mana points.
*image and assassin rooms with reward.
-votekick system.
-vote difficulty system.
*boss items, only 1 boss item per hero.
*teleport to base command.
*map unprotected!

Keywords:
animal, siege, defense, hero, castle
Contents

Animal Siege First Edition (Map)

Reviews
11:33, 8th Feb 2011 -Kobas-: Map Status: Rejected Broken Rules: (Map) Presentation, (Map) Credits Comment

Moderator

M

Moderator

11:33, 8th Feb 2011
-Kobas-:
Map Status: Rejected
Broken Rules:
(Map) Presentation, (Map) Credits
Comment
 
Level 5
Joined
Aug 12, 2010
Messages
87
I've played through
I've few doubts........:
-Is your boss even beatable...?(with FULL ITEMS)
-How long it takes to earn 100k(it's very long!!!)


2 amulets of sun for 100k, some friends, 20 lvl and you beat boss in like 2 mins.
creep bounty is high enough at least in wave 4 and more... also there should be rush wave with 5k bounty per unit after you destroy all four enemy bases...
 
Level 2
Joined
Jun 28, 2010
Messages
9
Played this map, it was ok.
But when I went in there I found a few problems:
193048-albums4388-picture41603.jpg


You trigger leaks memeory, if you don't know what I mean go to: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27219

193048-albums4388-picture41602.jpg


This is a making life harder, just do this:

Elasped game time is 1.50 seconds
For each Integer 1 to 8 do actions
If player(Integer A) slot status is playing and Player(Integer A) controller equal to user
Then set Kills[Integer A] = 0
Add 1000 to player(integer A)'s current gold

Good map though
 

Moderation

Animal Siege First Edition
Created by Cosmas ; Uploaded by: Cosmas

Ok let see what we have here...
Map presentation is really poor.
There is no credit list, and you imported 170 files into map...

Terrain is empty, bad, simple...

Triggers have large number of memory leaks, example ↓
  • Rush wave
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 5 Raider for Player 12 (Brown) at (Center of Rush wave 2 <gen>) facing Default building facing degrees
      • Unit - Create 5 Zombie for Player 12 (Brown) at (Center of Rush wave 1 <gen>) facing Default building facing degrees
      • Unit - Create 5 Fel Orc Raider for Player 12 (Brown) at (Center of Rush wave 4 <gen>) facing Default building facing degrees
      • Unit - Create 5 Polar Bear for Player 12 (Brown) at (Center of Rush wave 3 <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre Magi for Player 12 (Brown) at (Center of Rush wave 5 <gen>) facing Default building facing degrees
      • Unit Group - Pick every unit in (Units in Rush wave <gen> matching ((Owner of (Matching unit)) Equal to Player 12 (Brown))) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Patrol To (Center of Base <gen>)
Hero selection system can be created with 2 triggers instead of 10 or more...
Multiboard has errors...
Game isn't balanced well...
Few items only.
Hero spells are cool but they use wait actions = bugs
Map status: Rejected

Broken Rules:
(Map) Presentation, (Map) Credits
Thread Cleaned:
/
Status: Rejected
 
Level 5
Joined
Aug 12, 2010
Messages
87

Moderation

Animal Siege First Edition
Created by Cosmas ; Uploaded by: Cosmas

Ok let see what we have here...
Map presentation is really poor.
There is no credit list, and you imported 170 files into map...

Terrain is empty, bad, simple...

Triggers have large number of memory leaks, example ↓
  • Rush wave
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 5 Raider for Player 12 (Brown) at (Center of Rush wave 2 <gen>) facing Default building facing degrees
      • Unit - Create 5 Zombie for Player 12 (Brown) at (Center of Rush wave 1 <gen>) facing Default building facing degrees
      • Unit - Create 5 Fel Orc Raider for Player 12 (Brown) at (Center of Rush wave 4 <gen>) facing Default building facing degrees
      • Unit - Create 5 Polar Bear for Player 12 (Brown) at (Center of Rush wave 3 <gen>) facing Default building facing degrees
      • Unit - Create 5 Ogre Magi for Player 12 (Brown) at (Center of Rush wave 5 <gen>) facing Default building facing degrees
      • Unit Group - Pick every unit in (Units in Rush wave <gen> matching ((Owner of (Matching unit)) Equal to Player 12 (Brown))) and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Patrol To (Center of Base <gen>)
Hero selection system can be created with 2 triggers instead of 10 or more...
Multiboard has errors...
Game isn't balanced well...
Few items only.
Hero spells are cool but they use wait actions = bugs
Map status: Rejected

Broken Rules:
(Map) Presentation, (Map) Credits
Thread Cleaned:
/
Status: Rejected

credit list? it's like only me..
you don't like 170 imports but you want terrain filled with lots of crap, can't understand that.
wait? yes i don't know what they do i could do more triggers to fix whatever they cause but you don't like much triggers...

anyway it's my second map don't expect much god damn only 1 rejected? :ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::goblin_boom::goblin_boom::goblin_boom::goblin_boom::goblin_boom::goblin_boom::goblin_boom:
 
credit list? it's like only me..
Credit for resources you imported!
Or maybe you created all skins and models, as well as icons?
you don't like 170 imports but you want terrain filled with lots of crap, can't understand that.
I want to see nice terrain not empty one and not terrain filled with crap!
wait? yes i don't know what they do i could do more triggers to fix whatever they cause but you don't like much triggers...
Wait trigger actions ruin MUI (In large number of cases) so spell can't be used few times in a row.
anyway it's my second map don't expect much god damn only 1 rejected? :ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::goblin_boom::goblin_boom::goblin_ boom::goblin_boom::goblin_boom::goblin_boom::goblin_boom:
So? Look buddy, I don't care if you 1st time opened WE 1 hour ago or you work within it for like 10 years, I am here to judge map quality, give suggestions, show you where you made errors and help you with your projects...
Instead of spamming goblin boom and ogre fu faces check some tutorials and try to improve your skills...
 
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