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*Defend castle and kill all bosses.
*custom abilities that power depends on hero's agility, intelligence or mana points.
*image and assassin rooms with reward.
-votekick system.
-vote difficulty system.
*boss items, only 1 boss item per hero.
*teleport to base command.
*map unprotected!
You should improve your description first... Make it more colorful, put more informations about it, put Category... Maybe add some screenshots...
I will make review when you do this...
-Anyway, terrain looks a bit flat at minimap screen...
2 amulets of sun for 100k, some friends, 20 lvl and you beat boss in like 2 mins.
creep bounty is high enough at least in wave 4 and more... also there should be rush wave with 5k bounty per unit after you destroy all four enemy bases...
Elasped game time is 1.50 seconds
For each Integer 1 to 8 do actions
If player(Integer A) slot status is playing and Player(Integer A) controller equal to user
Then set Kills[Integer A] = 0
Add 1000 to player(integer A)'s current gold
2 amulets of sun for 100k, some friends, 20 lvl and you beat boss in like 2 mins.
creep bounty is high enough at least in wave 4 and more... also there should be rush wave with 5k bounty per unit after you destroy all four enemy bases...
Animal Siege First Edition
Created by Cosmas ; Uploaded by: Cosmas
Ok let see what we have here...
Map presentation is really poor.
There is no credit list, and you imported 170 files into map...
Terrain is empty, bad, simple...
Triggers have large number of memory leaks, example ↓
Rush wave
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 5 Raider for Player 12 (Brown) at (Center of Rush wave 2 <gen>) facing Default building facing degrees
Unit - Create 5 Zombie for Player 12 (Brown) at (Center of Rush wave 1 <gen>) facing Default building facing degrees
Unit - Create 5 Fel Orc Raider for Player 12 (Brown) at (Center of Rush wave 4 <gen>) facing Default building facing degrees
Unit - Create 5 Polar Bear for Player 12 (Brown) at (Center of Rush wave 3 <gen>) facing Default building facing degrees
Unit - Create 5 Ogre Magi for Player 12 (Brown) at (Center of Rush wave 5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Rush wave <gen> matching ((Owner of (Matching unit)) Equal to Player 12 (Brown))) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To (Center of Base <gen>)
Hero selection system can be created with 2 triggers instead of 10 or more...
Multiboard has errors...
Game isn't balanced well...
Few items only.
Hero spells are cool but they use wait actions = bugs
Map status: Rejected
Animal Siege First Edition
Created by Cosmas ; Uploaded by: Cosmas
Ok let see what we have here...
Map presentation is really poor.
There is no credit list, and you imported 170 files into map...
Terrain is empty, bad, simple...
Triggers have large number of memory leaks, example ↓
Rush wave
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 5 Raider for Player 12 (Brown) at (Center of Rush wave 2 <gen>) facing Default building facing degrees
Unit - Create 5 Zombie for Player 12 (Brown) at (Center of Rush wave 1 <gen>) facing Default building facing degrees
Unit - Create 5 Fel Orc Raider for Player 12 (Brown) at (Center of Rush wave 4 <gen>) facing Default building facing degrees
Unit - Create 5 Polar Bear for Player 12 (Brown) at (Center of Rush wave 3 <gen>) facing Default building facing degrees
Unit - Create 5 Ogre Magi for Player 12 (Brown) at (Center of Rush wave 5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Rush wave <gen> matching ((Owner of (Matching unit)) Equal to Player 12 (Brown))) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Patrol To (Center of Base <gen>)
Hero selection system can be created with 2 triggers instead of 10 or more...
Multiboard has errors...
Game isn't balanced well...
Few items only.
Hero spells are cool but they use wait actions = bugs
Map status: Rejected
credit list? it's like only me..
you don't like 170 imports but you want terrain filled with lots of crap, can't understand that.
wait? yes i don't know what they do i could do more triggers to fix whatever they cause but you don't like much triggers...
anyway it's my second map don't expect much god damn only 1 rejected?
So? Look buddy, I don't care if you 1st time opened WE 1 hour ago or you work within it for like 10 years, I am here to judge map quality, give suggestions, show you where you made errors and help you with your projects...
Instead of spamming goblin boom and ogre fu faces check some tutorials and try to improve your skills...
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