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FeelMyRash
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  • The latest version of BotFA, V4.5, will be released tomorrow.

    Additions include a new "Mobility Stance" ability for Laketown units, map-wide commands to order units to use certain abilities, and enemy forces spread into different Players to hopefully reduce unit lagging.

    ~ Namárië
    A few map updates since my official and triumphant return to Warcraft:

    • AoT Dominance: Currently on extended hiatus. I'm not certain as to where I should go with this map so it's future is uncertain.
    • BotFA: A new update is in development for this map, due in no small part to @HerrDave posting a few new models and renewing my inspiration. Big thanks!
    • There and Back Again: Unlikely to be updated in the near future, if at all.

    New Maps?
    - I might start work on some new LOTR maps. We'll just have to wait and see...
    Well, I finally finished Torchlight 2.

    There's a few things I would've liked to see, but overall it was a great game and I'll definetly replay it one day to check out the other Classes (I played as an Outlander for anyone interested).

    Kind of underwhelming ending though, if I'm being honest. Maybe because I was playing on casual XD
    After some time away, I have returned to Warcraft.

    I have a new project coming up, but it may take some time...
    I have recently started playing Torchlight 2
    Just a reminder that the status of my maps and other information can be found under the "About" section of my Profile. It's updated pretty infrequently (like the rest of my stuff XD) so if you're interested checking once a month should keep you caught up on what I'm up to. I mainly use that method since I don't want to spam my own Profile with small updates on what I'm working on.

    What am I working on since my break, you may ask?

    Well, the current project is a new AoT-themed map named "The Great Titan War". It's essentially a revision-of-sorts of the current AoT Dominance map. If I do post it, it'll most likely be separately and I'll take the time to decide if one is preferred over the other.

    Since this map is possibly a long way away, AoT Dominance will be getting an update this December. The most major thing this update will bring is a change to Pure Titan behavior and a new system for the Armoured Titan.

    BotFA is also getting an update that'll fix some bugs, slightly reduce difficulty, and hopefully redo some Hero abilities. This might only come in January-February though.

    I might be inactive for a while between December and January due to personal reasons, one of which is a big move.

    Thanks for reading, folks, and hope you have good days ahead this Holiday Season and into the New Year :)
    PLEASE NOTE: I will be taking a break from Warcraft as I got kind of burnt out...

    I know, you may remind me of my "November Plans", but I never said that was exactly what would happen. That's why I try not to promise anything :plol:

    Look at it this way; this just means I might not take a break in December like I said I would.

    WHAT YOU CAN EXPECT WHEN I RETURN:

    - A new AoT Dominance update (already halfway done).

    That is all.
    AoT Dominance has 506 downloads so far...? Honestly, I never expected to reach a milestone like that, but I'm happy of course that so many people are enjoying my maps. The fact that the count goes up every time they update, no matter how long the wait... It really is an honour.

    To all those people who've downloaded, and continue to download my maps... To the whole Warcraft and HIVE community... Thank you.
    eeesh.. i do not want to feel your rash O-o

    joking aside, hey there :)
    • Haha
    Reactions: FeelMyRash
    Misha
    Misha
    not much, i have been out of the whole warcraft 3 modding scene, and while i can match the fancy new models i see these days, i can't implement them into that new mess blizz has made xP so i edit and refine different models
    FeelMyRash
    FeelMyRash
    You've made some interesting ones, though unfortunately I've never made a map that could use any of them until recently.

    My favorite is definetly the Walking Chaos.
    Misha
    Misha
    well yeah, it's always the latest one that's the most refined xD you have to thank frostwhisper for that
    The next AoT Dominance update is coming along nicely. I only hope it will be worth the wait when it releases.

    A bit more testing still has to be done, but it should hopefully be here before the 20th of November.
    Finally finished Attack on Titan and... Wow. What an amazing ending.

    Of course this means AoT Dominance is back on the update list. Small changes have already been included, so hopefully the next update won't be far off.
    NOVEMBER PLANS:

    The plans for November are as follows:
    • New update for BotFA that'll introduce elite units and Command Tents. This should hopefully come out early November.
    • Following the final episode of Attack on Titan, a new update for AoTD will begin development . It will probably be small in scale to enable quick release, but will be followed by larger updates.

    This is the current plan, though it could change in any number of ways, the time frame should hopefully remain the same.

    Another BotFA update may come out in late November or early December, possibly followed by another AoTD update.

    Late December - January will probably relatively silent.

    I would once again like to thank all the people who have downloaded my maps - as well as HIVE and it's community for allowing me to post them here and inspiring me.
    A NEW Version of The Hobbit: Battle of the Five Armies HAS BEEN RELEASED!

    I know. I'm shocked too.

    If you're interested, check it out :)
    The new map is drawing near, and so I can give a bit more information.

    It will be a remake of one of my old maps is what I will tell you... A most "unexpected" one at that.
    Note that I am working on a special secret map. Its not close to completion yet, but I hope to release it before November 4th. No promises, though.
    The final episode of Attack on Titan is only a month away - and with it the continued updates of AoT Dominance.
    After careful consideration, I've decided to completely redo the rocket system for the Cart Titan in AoT Dominance.

    In the new system, rockets will no longer serve as potential missiles. Instead, they will now serve as a way to regain mana unique to the Cart in Short-Range Platform mode.

    Additionally, the inventory system and some items may be getting a rework.

    A new update is in the works. However, similar to the previous update, it will be very small in size. Release date is unknown as there are quite a few things I need to look into still. It shouldn't take too long is all I can say.

    Update 3.8 will most likely be the last update until the anime finishes. I still have plans to continue this map, so those who play or enjoy it don't have to worry about it stopping production. Just know that it may be quite some time before another update comes out.

    I am thankful to those who download this map, especially to those who comment on it. I am also thankful to Hive itself for allowing me to share my work.

    Until the next update.
    For those who have played the newest AoT Dominance update, you may have noticed the new Cart Titan system. Many of you are probably not happy with the system as-is, and I agree that it could use some work.

    To that end, I've come up with a few possibilities that could make it better. The options are as follows:

    • Faster cooldown to Rockets, but higher energy cost.
    • More types of Rockets (at least 2 extra possibilities).
    • Removal of Catapult mode.
    • Return the ranged attack to Rocket-Platform Mode.

    These are all possible additions that may make the new Cart system more useful, though some of them are mutually exclusive regarding the others. I'll definetly be thinking on them but I hope that others can weigh in their input.
    Version 3.7 of AoT Dominance will be released tomorrow. As previously stated, it will be a small update, but will pave the way for a larger update.

    I'll also be hoping for some input on the new Cart Titan system. I'll probably post something in the map thread itself after the update is posted.
    Version 3.7 of AoT Dominance is in development. It won't be an overly large update, but it will feature some important features - namely a new missile system for the Cart Titan, new models for the Titan Powers dropped by Shifters, and a revamp of "Rumbling Mode".

    When will it come out? Sometime this month, probably no later than the 20th, if it even takes that long.
    Expect an update for AoT Dominance to be in the works around late-August - early-September. I can't give an exact release date however.

    I have been thinking hard on the new update, and already have things planned for it, so when I do get to it, it should not take as long to work on (unlike V3.5 which I essentially rushed into blindly after a long absence).

    I appreciate all you people who have downloaded the map and hope to see more from you as it grows :thumbs_up:
    Update 3.5 for AoT Dominance took a long time - we all know that. So, to make up for it, ANOTHER update is already being prepared for release!

    Update 3.6 will bring much-needed Terrain changes to the map; making it look more city-like and less of an eye-sore.

    The Founding Titan will also gain some new abilities as its power was found lacking in a recent test. Now, not only will it be given the opportunity to scout enemies from afar, it will also be able to stun ALL enemies across the map for a duration.

    Expect this update by the 10nth of July at the latest. As always, an alert will be posted the day before.
    Update 3.5 of AoT Dominance is currently being worked on. I apologise to anyone awaiting the update for the length of time it has taken as I was not playing Warcraft for most of that time.

    The update will include some abilities (including the Beast's Titan creation mechanics and the Female Titan's "Scream" ability) being reworked. There will also be some balance adjustments.

    I will appreciate any feedback on this map - especially regarding balance.

    Please note that I am not on Battle.net or any other such sites due to multiple reasons, one such being the quality of my internet, so I am unable to directly test it among fellow Warcrafters. This makes balance testing much more difficult, and feedback much more important.

    I am not certain on the release date of the next version, but it should not be a long wait. Definetly before the 10th of July if all goes according to plan.

    To anyone reading this - and especially to those who download and play my maps - I hope this message finds you well and continuing to be well :)
    Anyone want to work with me on a Dungeon-Crawler map based off of the game "For Honour"? If so, reply positively to this message (or just PM me here on HIVE).

    Anyone with absolutely any skills in Warcraft are welcome and endorsed.
    Does anyone know who I can talk to about advice on map design? Specifically RPG-dungeon design and layout?
    Resyak
    Resyak
    If you have specific questions, you can ask in the World Editor Help Zone, you can also make a post to find people to collaborate with you in Project Recruitment. And if what you want are ideas, I advise you to look in the Maps section for something similar to what you want to do, open it and see how they do certain things. There are very good RPG-type works.
    FeelMyRash
    FeelMyRash
    Well I've already posted in Project Recruitment (quite a while ago, actually) so I suppose the only thing I can do is look at other maps...
    Resyak
    Resyak
    If what you want is to create something RPG-like, the most important thing is to find good mechanics that work as an incentive for the progression and improvement of your heroes. Realize that when the RTS factor goes away, all that remains is killing and that gets boring very quickly, so you should focus on creating good custom abilities, items, and entertaining quests beyond just go and kill 10 boars. The balance of difficulty and the variety of enemies, waves, traps, puzzles, are all determining factors in a good RPG-type map. And depending on your knowledge of the World Editor, you can also create your own mechanics that make the progression or improvement possibilities of your heroes more interesting and different. It's complicated but not impossible, good luck and I'm sorry I can't help you more.

    PS: I'm not a good example because I'm just a hobbyist but HERE you can see some mechanics that we include in our next project.
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