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chopinski
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  • Question Chopinsky. I am currently using your UI system and I would like the left minimap to be on be default. I am a bit confused as to how to do it and am stumped as I usually use Taysen's Big UI Frame tutorial for reference and he straight up said SimpleCheckboxes aren't working so I'd like a small input on this.

    Thanks in advance.
    Hey Boss, I'm having trouble using GetLocationZ as I've learning that it causes Desync.
    I'm discussing it here. Though I've invited Dr.SuperGood to chip in, I recalled your lovely system and wanted your input.
    Greetings, I was tinkering on UI and couldn't find the size or whatever that you used to set the scale/size of hp/mana bars, only managed to change font size/color. And the part of where I can keep the time of the day indicator. If you could point where in those code that functions are, it would make a jass newbie grateful.

    Thanks in advance.
    Hello, earlier today I encountered an issue with cross compatibility between your damage engine and your engine when I was trying to use Daffa's Sacred Shield along side your spells as seen in here
    I would be grateful if you can help as I'm not very good with code.
    Your ability designing are really impressive! Have you made any maps or join in any works recently? I'm very curious.
    Hey have you considered adding “spell penetration” to your New Bonus system?
    Right now you can stack 100% magic resistance (or more) and be completely immune (or heal) to spell damage. Would be a cool new attribute to use in my opinion, to counter this.
    Just realized you didn't give Sylvanus a life drain ability!
    If you had to make one how would you make it more interesting?
    chopinski
    chopinski
    Hmm, without any context or inspiration for the ability (like models and effects) I would make it more dynamic and useful. Right out of my mind It would be a skill shot ability. If the missile hit a valid target then a link between Sylvanas and the target is created and the target unit is slowed a bit. While Sylvanas and the target are within a certain distance of each other the link is not broken, otherwise it is destroyed, and Sylvanas can move while linked as well (Stand channel abilities are a bit boring). To finish it off, at the end of the duration, if the link still exists between Sylvanas and the target, the target gets feared for a brief period.
    Devalut
    Devalut
    Ooo nice, a skillshot take; also completely agree on stand channel spell being boring.
    The reason for asking is that I've run into a number of variants on the theme and just lost my muse.
    Thanks for your time.
    Hello! thank you for your great missile system, I'm having an issue though and I wonder if you can help me out?

    When changing an ability effect model into an arrow it becomes obvious that the rotation of the effect is not instant, I have tried many things to fix this myself but I just can't get it to work.
    To reproduce just change the effect model to something more stick-like (haha).
    Hi mate. I have a Question, I've download your Hero Concepts and I've encounter with an Error...Unable to find XXX Map. How can I fix it? I've download Objecdata also but I can't use these Models, I get Error... my Wc3 Patch 1.27
    chopinski
    chopinski
    You need at least v1.31 to be able to open the maps.
    It's unfortunate that we can't play your concepts in 1.31:/
    SinisterLuffy
    SinisterLuffy
    One could by copying code and object data. In addition, replace any new natives that are not available in 1.31.
    chopinski
    chopinski
    Yeah, 1,31 added a ton of very useful natives for modders to toy around. I didn't refund my reforged, eventually the game will go back to what it was at least and i'm very patient.
    hemmedo
    hemmedo
    I think everyone would gladly take a Deathwing concept from you someday, but wonder if there's any point if can't even play it at all. (Or just gonna wait for a nice discount on Reforged this Black Friday)
    I really like your hero concept. What I could use in my map is Kel'thuzad Hero Concept.
    Is it possible to implement all four of your hero concepts into one map? Currently I am getting the compilation error "Damage is not of a type that allows . syntax" on Ragnaros' Afterburner using your Samuro DamageInterface.
    chopinski
    chopinski
    Ragnaros and Mannoroth Hero Concepts are using different versions of the libraries i used in the sylvannas and samuro. I'll update them to use the same requirements soon enough.
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