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Misha
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  • ZOMG. Now ima be jealous.
    I like the wrap. I noticed that frost mourn texture, but I newer figured to use it so I don't over spam frost morn texture. Its hardly recognizable from your wrap...
    I just changed tip of the sword a little. I don't like that gold part goes all the way, so I just made it sharpen as well, before sword reaches top. I personally like it this way beater.

    And ears did use handle texture. But I suppose you know that now.
    Thx. Would be nice.
    About your comment (I posted there too):
    I think I can use Dragonhawk texture instead of Fountain.
    Still looking for a good blade texture. Should I use some other color for blade (So I know what to focus on).
    Could you tell me whats wrong with ears of hand guard? Personally I like them. They are just suppose to be similar to lion head.
    I uploaded my model, but it isn't in model section. But if you filter, it is there. I got only 1 user to comment lol. Why??
    except one can't have multiple versions of the same item. Sure, one could make the image of it, or a duplicate, but the duplicate would have no abilities and is still fake :/
    ... and there goes my surprise ending to the "bring down Hellion's epic empire" -.- uhg..........
    <span style="font-size: 18px">Forty fathoms deem he walks, with rusty keys his locker locks, like he's half asleep he stalks, forty fathoms deep... Forty fathoms deep he owns, each sleeping sailor's sorry bones, the legend they call Davy Jones, at forty fathoms deeeep.. :D
    </span>


    Double lulz :D
    Forty fathoms deem he walks, with rusty keys his locker locks, like he's half asleep he stalks, forty fathoms deep... Forty fathoms deep he owns, each sleeping sailor's sorry bones, the legend they call Davy Jones, at forty fathoms deeeep.. :D

    Lulz :)
    <span style="font-size: 15px">Forty fathoms deem he walks, with rusty keys his locker locks, like he's half asleep he stalks, forty fathoms deep... Forty fathoms deep he owns, each sleeping sailor's sorry bones, the legend they call Davy Jones, at forty fathoms deeeep.. :D</span>
    Darn. I imported my model in WC3, and it works, but all textures are wrong, only blade is as its suppose to be...

    EDIT: Fixed. YAY!!
    No, unfortunately. It meets all the requirements but there's a serious lack of moderation in the Spells section.
    Actually that is how I wanted it. Well, OK, I didn't but I liked it when I got that. I will try and give it some improvements.
    I mean color of the texture will be white. Of course it will have texture. But idk. still thinking about it.

    Oh, and I can rotate lions head in 5 seconds, but, what do you mean rework the spikes. Texture or mesh?
    Ohh, i think i get it now.
    The cristal still goes dark on attack animation, the teamcolor doesn´t stand still .
    Now, wasn´t that your original idea? I mean, you said before its supposed to look like that...
    Anyways, maybe im missing something ...
    I am currently looking thro textures. Will see.

    Basically, I don't how its suppose to look like,except for few parts. I expected that mesh making part will take way longer.
    Ye. First UV map i made was using Demon gate(one with statues with swords) texture, and use swords wrap of handle for mine. Mistake I made was to select group that contains whole model. You can imagine how it ended up. And whole size of the model didn't allow me to map the handle right. Now, I am thinking of using crypt fiend's bandage texture for the handle. If I map it OK, it could look good.
    How long does it usually take you to find a texture an wrap it for your models, that use in game textures?
    ahahaahahahahhahahahahhahahhahahahahahhahahahahahahahah!!!!!!!!!!!! Why should I help you bring my fortress down! XD I am really trying to keep you from DESTROYING my fortress!!! XD Why undo what I'm trying to do without bringing Hellion into this? XD I'm hoping to be able to push you off with just my units! :p But if neccessary... :3
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