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It doesn't compile and it returns (null) every time the demo is executed. I had to make several changes for it to compile, you can debug the code here: http://pastebin.com/BU97wkL1
I might've changed something I shouldn't have. However, most of it was just syntax changes (adding semi-colons, renaming, changing the method names to prevent an error, some variables were mismatched, etc.)
I see, so the higher the position, the faster it runs, that means I can't make variable in younger trigger to be used at the old one, that's why sometime I wonder why some of my old maps variable doesn't running correctly...
haha its been a while since i started making it that i forgot whos idea it was and its still not finished so i figured i should wait until all the work on it is done.
its different lol read most of it umm i believe this may be a typo ?
If you want a saner way is this extension to the good, old and reliable import preprocessor in vJass.
other than that very nice haha. not sure if i like the syntax, but it is different i could probably get used to it. and its very easy to understand. I could start writing Zinc now if i wanted to but i still like vJass lol.
Whats the big difference besides syntax ?
Hi,
I have a WIP combat detection system but I wanted someone with good expertise to tell me if the system is efficient or not, so I thought you may help me with that.
If you agree to look at the map I will send it in a PM.
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