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Palaslayer
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  • Btw, make the breast of the elf a bit (really just a bit) more flat (fireburn icon).
    Then the fire version looks great.
    It's old :S

    I need some refreshing and new =)

    Edit:

    Wait... what's that rune folder on your desktop? :D
    Sorry, i changed my mind.
    I am not really in need of the terrain/test map anymore since i found the old one you made for me a while ago ^.^

    Your Spawn System receives a steady progress.

    However, sorry if you already started with it.
    Well i had troubles with trackables but Dark_Dragon helped me a lot so i will resume the work on the inventory system now^^
    I think i should be able to finish it by the end of the next week :p
    One notice, it won't support -save - load systems due to the fact it is not using any kind of gamecache to avoid hacking...
    But it will work with the normal saving and loading :p
    Regarding your PM... you've made alot of serious issues ^^
    I'll respond whenever I can, whenever I have time. Right now is not the moment...
    But I will not forget it, dont worry.
    I will take a look at those maps as soon as i can(maybe i will even reply you for about 10 minutes)...
    If you have time take a look at my latest project still in work phase, in the spell section^^
    I hate hammer paladins, its irretating when you hear the damn spawn sound of them 24/7. I hope you wasnt one of them, i got a level 63 paladin with hammer spec but then i got bored of him : /
    I was a freak, so what? :p
    I played baal run all the days with my bro lol. We were both Ice Sorc.
    I remember when people said that Tal'Rasha (if thats the name of the set) was good. Actually it SUCK if you compare it to the items you can get.
    Naah, i rather play Baal run with my level 96 sorc then... just one problem.... the character is closed becouse i havent played for a while, i just lended the game for a few years. When i lended it again, it was all gone.

    I have uploaded a pic of my chars somewhere in my albums
    Atleast i havent noticed it.
    When you are more players against stronger enemies, it doesnt feel harder at all since there is more players.
    Yepp, i know. But i think that Diablo 3 will be even more awesome as long as its not to far away from D2.
    The reason that you got more exp was becouse the units got stronger.
    When i think of it... Units get stronger to keep the balance in the game up but then you get more exp? for what reason. It doesnt get harder becouse its more people :S
    ----------
    nah, the thing is, in diablo 2 you also get more exp with more players in an area yet the creeps et much stronger. it is exponential i think and you use this sys in so called 'runs' where it is important to have a full number of players to get more exp. like this you can level very fast and rush towards a certain point in the game. thats what i mean as a sys
    ----------
    Diablo 2 was mainly created for single player and when you are more people, you dont get that more exp. And this is Diablo 3, not diablo 2 we are making :S
    ----------
    question on d3 map:
    can u make a more-player-the-harder-it-gets system which also gives more exp when you have more players?? its not that hard using handicap and custom exp sys
    ----------
    I knew you was talking to CloudWolf but we already have a system that is, the-less player-you-are-the-easier-it-gets. But that is still in need of some balancing.
    And why do you want to change the exp? You get the exactly the same exp if your 6 or 1 player, its just that it splits in to more players (at least i think so..)
    sorry don't have time yet for the challenge coz i'm not at my house i'm in holiday in beirut :(
    Well if you are interested i can tell you the basics plainly when you wish to know...
    how should i exactly improve it?
    I don't think a more effiecnt MUI way exists in GUI o.0
    Everything is there and i even implemented dynamic index recycling in my missiles system, so to exceed maximum array size you need 500 units casting an ability which spawns 6 missiles each second, how better can it be than this o.0?
    No it was found lacking due that indexes could reach maximum array size, updated it with dynamic index recycling to fix that and needed to remove a thing(A part of tutorial called "Avoiding Unit groups") and had to rename it, now i am waiting for a aproval :p
    Thanks for informing me, it seems that moderators have deleted all my attachments cause the tutorial is in the graveyard, i blame the for it cause when i asked what to change they never completed their demands >.<
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